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59 lines
1.7 KiB
59 lines
1.7 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class FixWaterConnonSkillPanelController : MonoBehaviour { |
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[Rename("出水")] |
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public ToggleRecordByAC SprayWater; |
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public GameObject selectFixedWaterConnon; |
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private LayWaterPanel laywaterpanel; |
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private static FixWaterConnonSkillPanelController instance; |
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public static FixWaterConnonSkillPanelController Instance |
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{ |
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get |
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{ |
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return instance; |
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} |
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} |
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// Use this for initialization |
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void Start () { |
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instance = this; |
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laywaterpanel = GetComponent<LayWaterPanel>(); |
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SprayWater.OutInterFaceToggle = SprayToggleChange; |
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} |
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public void SetFixedWaterConnon(GameObject select) |
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{ |
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selectFixedWaterConnon = select; |
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if (selectFixedWaterConnon.GetComponent<GuDingShuiPaoControl>().waterOpen) |
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{ |
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SprayWater.GetComponent<Toggle>().isOn = true; |
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laywaterpanel.laywater.gameObject.SetActive(true); |
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laywaterpanel.SetShowEnable(); |
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} |
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else |
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{ |
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SprayWater.GetComponent<Toggle>().isOn = false; |
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laywaterpanel.laywater.gameObject.SetActive(false); |
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// laywaterpanel.SetShowEnable(); |
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} |
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} |
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private void SprayToggleChange(bool value) |
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{ |
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SprayWater.transform.Find("IconClose").gameObject.SetActive(value); |
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SprayWater.transform.Find("IconOpen").gameObject.SetActive(!value); |
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laywaterpanel.laywater.gameObject.SetActive(value); |
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selectFixedWaterConnon.GetComponent<GuDingShuiPaoControl>().SetWater(value); |
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laywaterpanel.SetShowEnable(); |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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