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72 lines
2.2 KiB
72 lines
2.2 KiB
using AX.MessageSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using System; |
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using UnityEngine.UI; |
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public class DisasterTitle : MonoBehaviour { |
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public GameObject DisaterContent; |
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private void Awake() |
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{ |
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MessageDispatcher.AddListener("LOAD_UIDISASTER", LoadUIDisaster); |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("LOAD_UIDISASTER", LoadUIDisaster); |
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} |
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private void LoadUIDisaster(IMessage obj) |
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{ |
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if (GameSettings.othersSettings.isSelectedDisaster) |
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{ |
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if (GameSettings.othersSettings.mode != Mode.DisasterManagement) |
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{//若是练习或演习模式进入导调组界面,则不可以修改 |
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foreach (Transform item in DisaterContent.transform) |
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{ |
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item.GetComponent<Toggle>().interactable = false; |
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} |
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} |
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else |
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{ |
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if (!GameSettings.disasterSetting.isEdit) |
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{//若是灾情库设置模式的查看,则不可以修改 |
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foreach (Transform item in DisaterContent.transform) |
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{ |
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item.GetComponent<Toggle>().interactable = false; |
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} |
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} |
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else |
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{ |
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//若是灾情库设置模式的编辑,则可以修改 |
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} |
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} |
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} |
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} |
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// Use this for initialization |
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void Start () |
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{ |
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if (GameSettings.othersSettings.SceneType == SceneType.化工建筑) |
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{ |
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DisaterContent.transform.Find("FireLiquidLevel").gameObject.SetActive(true); |
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DisaterContent.transform.Find("FlowLeak").gameObject.SetActive(true); |
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DisaterContent.transform.Find("SplashLeak").gameObject.SetActive(true); |
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} |
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else |
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{ |
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DisaterContent.transform.Find("FireLiquidLevel").gameObject.SetActive(false); |
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DisaterContent.transform.Find("FlowLeak").gameObject.SetActive(false); |
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DisaterContent.transform.Find("SplashLeak").gameObject.SetActive(false); |
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} |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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