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35 lines
1.3 KiB
35 lines
1.3 KiB
using UnityEngine; |
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using UnityEngine.PostProcessing; |
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using UnityEditor.ProjectWindowCallback; |
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using System.IO; |
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namespace UnityEditor.PostProcessing |
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{ |
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public class PostProcessingFactory |
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{ |
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[MenuItem("Assets/Create/Post-Processing Profile", priority = 201)] |
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static void MenuCreatePostProcessingProfile() |
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{ |
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var icon = EditorGUIUtility.FindTexture("ScriptableObject Icon"); |
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreatePostProcessingProfile>(), "New Post-Processing Profile.asset", icon, null); |
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} |
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internal static PostProcessingProfile CreatePostProcessingProfileAtPath(string path) |
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{ |
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var profile = ScriptableObject.CreateInstance<PostProcessingProfile>(); |
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profile.name = Path.GetFileName(path); |
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profile.fog.enabled = true; |
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AssetDatabase.CreateAsset(profile, path); |
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return profile; |
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} |
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} |
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class DoCreatePostProcessingProfile : EndNameEditAction |
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{ |
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public override void Action(int instanceId, string pathName, string resourceFile) |
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{ |
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PostProcessingProfile profile = PostProcessingFactory.CreatePostProcessingProfileAtPath(pathName); |
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ProjectWindowUtil.ShowCreatedAsset(profile); |
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} |
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} |
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}
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