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78 lines
2.3 KiB
78 lines
2.3 KiB
using System; |
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namespace UnityEngine.PostProcessing |
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{ |
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[Serializable] |
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public class VignetteModel : PostProcessingModel |
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{ |
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public enum Mode |
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{ |
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Classic, |
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Masked |
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} |
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[Serializable] |
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public struct Settings |
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{ |
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[Tooltip("Use the \"Classic\" mode for parametric controls. Use the \"Masked\" mode to use your own texture mask.")] |
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public Mode mode; |
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[ColorUsage(false)] |
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[Tooltip("Vignette color. Use the alpha channel for transparency.")] |
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public Color color; |
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[Tooltip("Sets the vignette center point (screen center is [0.5,0.5]).")] |
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public Vector2 center; |
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[Range(0f, 1f), Tooltip("Amount of vignetting on screen.")] |
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public float intensity; |
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[Range(0.01f, 1f), Tooltip("Smoothness of the vignette borders.")] |
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public float smoothness; |
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[Range(0f, 1f), Tooltip("Lower values will make a square-ish vignette.")] |
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public float roundness; |
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[Tooltip("A black and white mask to use as a vignette.")] |
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public Texture mask; |
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[Range(0f, 1f), Tooltip("Mask opacity.")] |
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public float opacity; |
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[Tooltip("Should the vignette be perfectly round or be dependent on the current aspect ratio?")] |
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public bool rounded; |
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public static Settings defaultSettings |
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{ |
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get |
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{ |
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return new Settings |
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{ |
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mode = Mode.Classic, |
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color = new Color(0f, 0f, 0f, 1f), |
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center = new Vector2(0.5f, 0.5f), |
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intensity = 0.45f, |
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smoothness = 0.2f, |
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roundness = 1f, |
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mask = null, |
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opacity = 1f, |
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rounded = false |
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}; |
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} |
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} |
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} |
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[SerializeField] |
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Settings m_Settings = Settings.defaultSettings; |
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public Settings settings |
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{ |
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get { return m_Settings; } |
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set { m_Settings = value; } |
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} |
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public override void Reset() |
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{ |
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m_Settings = Settings.defaultSettings; |
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} |
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} |
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}
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