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64 lines
2.1 KiB
64 lines
2.1 KiB
using System; |
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using System.Collections.Generic; |
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namespace UnityEngine.PostProcessing |
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{ |
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public sealed class RenderTextureFactory : IDisposable |
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{ |
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HashSet<RenderTexture> m_TemporaryRTs; |
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public RenderTextureFactory() |
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{ |
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m_TemporaryRTs = new HashSet<RenderTexture>(); |
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} |
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public RenderTexture Get(RenderTexture baseRenderTexture) |
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{ |
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return Get( |
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baseRenderTexture.width, |
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baseRenderTexture.height, |
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baseRenderTexture.depth, |
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baseRenderTexture.format, |
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baseRenderTexture.sRGB ? RenderTextureReadWrite.sRGB : RenderTextureReadWrite.Linear, |
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baseRenderTexture.filterMode, |
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baseRenderTexture.wrapMode |
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); |
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} |
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public RenderTexture Get(int width, int height, int depthBuffer = 0, RenderTextureFormat format = RenderTextureFormat.ARGBHalf, RenderTextureReadWrite rw = RenderTextureReadWrite.Default, FilterMode filterMode = FilterMode.Bilinear, TextureWrapMode wrapMode = TextureWrapMode.Clamp, string name = "FactoryTempTexture") |
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{ |
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var rt = RenderTexture.GetTemporary(width, height, depthBuffer, format, rw); // add forgotten param rw |
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rt.filterMode = filterMode; |
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rt.wrapMode = wrapMode; |
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rt.name = name; |
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m_TemporaryRTs.Add(rt); |
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return rt; |
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} |
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public void Release(RenderTexture rt) |
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{ |
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if (rt == null) |
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return; |
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if (!m_TemporaryRTs.Contains(rt)) |
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throw new ArgumentException(string.Format("Attempting to remove a RenderTexture that was not allocated: {0}", rt)); |
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m_TemporaryRTs.Remove(rt); |
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RenderTexture.ReleaseTemporary(rt); |
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} |
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public void ReleaseAll() |
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{ |
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var enumerator = m_TemporaryRTs.GetEnumerator(); |
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while (enumerator.MoveNext()) |
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RenderTexture.ReleaseTemporary(enumerator.Current); |
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m_TemporaryRTs.Clear(); |
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} |
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public void Dispose() |
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{ |
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ReleaseAll(); |
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} |
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} |
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}
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