网上演练贵港万达广场(人员密集)
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using System;
using UnityEngine;
namespace UTJ.FrameCapturer
{
public class FlacEncoder : AudioEncoder
{
fcAPI.fcFlacContext m_ctx;
fcAPI.fcFlacConfig m_config;
public override void Release() { m_ctx.Release(); }
public override bool IsValid() { return m_ctx; }
public override Type type { get { return Type.Flac; } }
public override void Initialize(object config, string outPath)
{
if (!fcAPI.fcFlacIsSupported())
{
Debug.LogError("Flac encoder is not available on this platform.");
return;
}
m_config = (fcAPI.fcFlacConfig)config;
m_config.sampleRate = AudioSettings.outputSampleRate;
m_config.numChannels = fcAPI.fcGetNumAudioChannels();
m_ctx = fcAPI.fcFlacCreateContext(ref m_config);
var path = outPath + ".flac";
var stream = fcAPI.fcCreateFileStream(path);
fcAPI.fcFlacAddOutputStream(m_ctx, stream);
stream.Release();
}
public override void AddAudioSamples(float[] samples)
{
if (m_ctx)
{
fcAPI.fcFlacAddAudioSamples(m_ctx, samples, samples.Length);
}
}
}
}