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17 lines
652 B
17 lines
652 B
using System; |
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using UnityEngine; |
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namespace UTJ.FrameCapturer |
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{ |
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// bool is marshal as int (4 byte) by default and you need ugly [MarshalAs(UnmanagedType.U1)] to pass to (or receive from) C++ code. |
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// this struct emulates bool and marshal as byte (1 byte). this makes things bit easier in some cases. |
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[Serializable] |
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public struct Bool |
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{ |
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[SerializeField] byte v; |
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public static implicit operator bool(Bool v) { return v.v != 0; } |
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public static implicit operator Bool(bool v) { Bool r; r.v = v ? (byte)1 : (byte)0; return r; } |
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public static Bool True { get { Bool r; r.v = (byte)1; return r; } } |
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} |
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} |