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21 lines
456 B
21 lines
456 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class AssetManager |
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{ |
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private static AssetManager instance; |
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public Dictionary<string, Object> assetObject = new Dictionary<string, Object>(); |
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private AssetManager() |
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{ |
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} |
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public static AssetManager getInstance() |
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{ |
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if (instance == null) |
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{ |
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instance = new AssetManager(); |
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} |
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return instance; |
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} |
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}
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