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54 lines
1.7 KiB
54 lines
1.7 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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public abstract class BaseAttributeSet : MonoBehaviour |
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{ |
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public GameObject chooseObj; |
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/// <summary> |
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/// 打开属性设置面板 |
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/// 需要重写,在重写方法里打开属性设置面板。(因各种属性设置窗口有自己的是否能打开的逻辑) |
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/// </summary> |
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public virtual void OpenPanel() |
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{ |
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LoadObjData(); |
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} |
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/// <summary> |
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/// 读取物体身上存储的数据,加载到属性设置的UI窗口上 |
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/// </summary> |
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public abstract void LoadObjData(); |
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/// <summary> |
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/// 重置物体属性 |
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/// </summary> |
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/// <param name="dataObj">需要重置属性的物体</param> |
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public virtual void ResetData(GameObject dataObj) { } |
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public virtual void OnEnable() |
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{ |
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MessageDispatcher.SendMessage("CANCEL_CLONEBTN_SELECTED_COMMAND"); |
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MessageDispatcher.AddListener("DELETE_ALL_COMMAND",Close); |
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MessageDispatcher.AddListener("DELETE_COMMAND",Close); |
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MessageDispatcher.AddListener("GROUP_DISMISS", Close);//删除组 |
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} |
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public virtual void OnDisable() |
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{ |
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MessageDispatcher.RemoveListener("DELETE_ALL_COMMAND", Close); |
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MessageDispatcher.RemoveListener("DELETE_COMMAND", Close); |
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MessageDispatcher.RemoveListener("GROUP_DISMISS", Close);//删除组 |
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} |
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public virtual void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("DELETE_ALL_COMMAND", Close); |
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MessageDispatcher.RemoveListener("DELETE_COMMAND", Close); |
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MessageDispatcher.RemoveListener("GROUP_DISMISS", Close);//删除组 |
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} |
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private void Close(IMessage msg) |
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{ |
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gameObject.SetActive(false); |
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} |
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}
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