网上演练贵港万达广场(人员密集)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

80 lines
2.7 KiB

using AX.InputSystem;
using AX.NetworkSystem;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
public class SkillManager : Singleton<SkillManager>
{
/// <summary>
/// 举臂技能
/// </summary>
/// <param name="go">施放技能的对象</param>
/// <param name="pos">举臂地点</param>
public void LiftArm(GameObject go, Vector3 pos)
{
long id = go.GetComponent<BaseGameObjInfo>().GameObjID;
SkillArgs skillArgs = new SkillArgs();
skillArgs.GameObjectID = id;
skillArgs.Pos = pos;
ArmLiftingCommand.Instance.Execute(skillArgs.GameObjectID, skillArgs);
//同步数据
SkillSyncData skillData = new SkillSyncData()
{
GameObjectID = id,
Position = pos,
Cmd = SkillSyncData.CmdType.LiftArm
};
NetworkManager.Default.SendAsync("CAR_SKILL_SYNC", skillData);
}
/// <summary>
/// 下车技能
/// </summary>
/// <param name="go">施放技能的对象</param>
public void GetOff(GameObject go)
{
long id = go.GetComponent<BaseGameObjInfo>().GameObjID;
SkillArgs skillArgs = new SkillArgs();
skillArgs.GameObjectID = id;
GetOffCommand.Instance.Execute(skillArgs.GameObjectID, skillArgs);
}
/// <summary>
/// 举臂复位技能
/// </summary>
/// <param name="go">施放技能的对象</param>
public void ArmReset(GameObject go,bool isfixed)
{
long id = go.GetComponent<BaseGameObjInfo>().GameObjID;
SkillArgs skillArgs = new SkillArgs();
skillArgs.GameObjectID = id;
ArmResetCommand.Instance.Execute(skillArgs.GameObjectID, skillArgs);
//同步数据
SkillSyncData skillData = new SkillSyncData()
{
IsFixedSupport=isfixed,
GameObjectID = id,
Cmd = SkillSyncData.CmdType.ArmReset
};
NetworkManager.Default.SendAsync("CAR_SKILL_SYNC", skillData);
}
/// <summary>
/// 固定支架技能
/// </summary>
/// <param name="go">施放技能的对象</param>
public void Fixation(GameObject go,bool isfixed)
{
long id = go.GetComponent<BaseGameObjInfo>().GameObjID;
SkillArgs skillArgs = new SkillArgs();
skillArgs.GameObjectID = id;
FixationCommand.Instance.Execute(skillArgs.GameObjectID, skillArgs);
//同步数据
SkillSyncData skillData = new SkillSyncData()
{
IsFixedSupport=isfixed,
GameObjectID = id,
Cmd = SkillSyncData.CmdType.Fixation
};
NetworkManager.Default.SendAsync("CAR_SKILL_SYNC", skillData);
}
}