网上演练贵港万达广场(人员密集)
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using AX.MessageSystem;
using AX.NetworkSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public enum TruckSkills
{
= 0,
,
,
,
,
,
,
,
,
,
,
,
,
,
,
}
public class TruckSkillPanelController : MonoBehaviour
{
#region 技能按钮
[Rename("下车")]
public ToggleRecordByAC GetDownTruck;
[Rename("喷水")]
public ToggleRecordByAC SprayWater;
[Rename("喷泡沫")]
public ToggleRecordByAC SprayFoam;
[Rename("固定支架")]
public ToggleRecordByAC FixSupport;
[Rename("自动举臂")]
public ToggleRecordByAC AutoLift;
[Rename("收回举臂")]
public ToggleRecordByAC BackSupport;
[Rename("破拆")]
public ToggleRecordByAC ForceEntry;
[Rename("照明")]
public ToggleRecordByAC Lighting;
[Rename("排烟")]
public ToggleRecordByAC EjectSmoke;
[Rename("拖车")]
public ToggleRecordByAC TrailCar;
[Rename("充气")]
public ToggleRecordByAC AirSupply;
[Rename("器材选择")]
public ToggleRecordByAC EquipmentSelection;
[Rename("供泡沫")]
public ToggleRecordByAC FoamSupply;
[Rename("供水")]
public ToggleRecordByAC WaterSupply;
#endregion
public static TruckSkillPanelController GetInstance;
public TruckMessage NowBindTruck;
private List<TruckSkills> SkillList;
public LayWaterPanel laywaterpanel;
private Transform LayWaterUI;
void Awake()
{
GetInstance = this;
}
void Start()
{
if (laywaterpanel == null)
{
laywaterpanel = GetComponent<LayWaterPanel>();
}
LayWaterUI = transform.parent.Find("LayWaterPanel");
}
void Update()
{
//if (SelectedObjs.selectedObj != null && SelectedObjs.selectedObj.GetComponent<TruckMessage>() &&
// (NowBindTruck == null || NowBindTruck != SelectedObjs.selectedObj.GetComponent<TruckMessage>()
// ))
//{
// //Debug.Log("TruckSelectChanged");
// SkillBind(SelectedObjs.selectedObj.GetComponent<TruckMessage>());
//}
}
public void SkillBind(TruckMessage truck)
{
if (NowBindTruck != truck)
NowBindTruck = truck;
BindSkill(NowBindTruck.MySkills, NowBindTruck.DisableSkills, NowBindTruck.NowSkill);
if (NowBindTruck.GetComponent<TruckBindWaterSource>())
{
if (/*NowBindTruck.GetComponent<TruckBindWaterSource>().ConnectFoam||*/
NowBindTruck.GetComponent<TruckBindWaterSource>().ConnectWater)
{
SprayWater.GetComponent<Toggle>().interactable = true;
}
else
{
SprayWater.GetComponent<Toggle>().interactable = false;
}
if (NowBindTruck.GetComponent<TruckBindWaterSource>().ConnectFoam)
{
SprayFoam.GetComponent<Toggle>().interactable = true;
}
else
{
SprayFoam.GetComponent<Toggle>().interactable = false;
}
if (NowBindTruck.NowSkill == TruckSkills. || NowBindTruck.NowSkill == TruckSkills.)
{
LayWaterUI.gameObject.SetActive(true);
GetComponent<LayWaterPanel>().SetShowEnable();
}
else
{
LayWaterUI.gameObject.SetActive(false);
}
//if (NowBindTruck.NowSkill == TruckSkills.自动举臂)
//{
// InputManager.skill = true;
// InputManager.AutoArm = true;
// CursorManager.GetInstance.SetAutoLiftArm();
//}
}
}
#region 消防车技能处理
private void InitToggles()
{
GetDownTruck.OutInterFaceToggle = GetDownTruckMethod;
SprayWater.OutInterFaceToggle = SprayWaterMethod;
SprayFoam.OutInterFaceToggle = SprayFoamMethod;
FixSupport.OutInterFaceToggle = FixSupportMethod;
//AutoLift.OutInterFaceToggle = AutoLiftMethod;
BackSupport.OutInterFaceToggle = BackSupportMethod;
ForceEntry.OutInterFaceToggle = ForceEntryMethod;
Lighting.OutInterFaceToggle = LightingMethod;
EjectSmoke.OutInterFaceToggle = EjectSmokeMethod;
TrailCar.OutInterFaceToggle = TrailCarMethod;
AirSupply.OutInterFaceToggle = AirSupplyMethod;
EquipmentSelection.OutInterFaceToggle = EquipmentSelectionMethod;
FoamSupply.OutInterFaceToggle = FoamSupplyMethod;
WaterSupply.OutInterFaceToggle = WaterSupplyMethod;
}
/// <summary>
/// 供水
/// </summary>
/// <param name="ok"></param>
private void WaterSupplyMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
}
}
/// <summary>
/// 供泡沫
/// </summary>
/// <param name="ok"></param>
private void FoamSupplyMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
}
}
/// <summary>
/// 装备选择
/// </summary>
/// <param name="ok"></param>
private void EquipmentSelectionMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
}
}
/// <summary>
/// 充气
/// </summary>
/// <param name="ok"></param>
private void AirSupplyMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
}
}
/// <summary>
/// 拖车
/// </summary>
/// <param name="ok"></param>
private void TrailCarMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
}
}
/// <summary>
/// 排烟
/// </summary>
/// <param name="ok"></param>
private void EjectSmokeMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
}
}
/// <summary>
/// 照明
/// </summary>
/// <param name="ok"></param>
private void LightingMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
}
}
/// <summary>
/// 破拆
/// </summary>
/// <param name="ok"></param>
private void ForceEntryMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
}
}
/// <summary>
/// 收回支架
/// </summary>
/// <param name="ok"></param>
private void BackSupportMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
InputManager.skill = false;
SkillManager.Instance.ArmReset(SelectedObjs.selectedObj, ok);
if (!NowBindTruck.DisableSkills.Contains(TruckSkills.))
{
NowBindTruck.DisableSkills.Add(TruckSkills.);
BackSupport.GetComponent<Toggle>().interactable = false;
BackSupport.GetComponent<Toggle>().isOn = false;
}
//if (!NowBindTruck.DisableSkills.Contains(TruckSkills.自动举臂))
//{
// NowBindTruck.DisableSkills.Add(TruckSkills.自动举臂);
// AutoLift.GetComponent<Toggle>().interactable = false;
// AutoLift.GetComponent<Toggle>().isOn = false;
//}
if (NowBindTruck.DisableSkills.Contains(TruckSkills.))
{
NowBindTruck.DisableSkills.Remove(TruckSkills.);
FixSupport.GetComponent<Toggle>().interactable = true;
}
//NowBindTruck.GetComponent<ControlTruckArm>().ControlTruckArmFlag = false;
// MessageDispatcher.SendMessage("PackUpTheLiftArm", NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID);
}
}
/// <summary>
/// 自动举臂
/// </summary>
/// <param name="ok"></param>
private void AutoLiftMethod(bool ok)
{
//if (ok)
//{
// NowBindTruck.NowSkill = TruckSkills.自动举臂;
// Debug.Log(TruckSkills.自动举臂);
//}
//else
//{
// CursorManager.GetInstance.SetNormal();
// Debug.Log(TruckSkills.自动举臂 + "false");
//}
//InputManager.AutoArm = ok;
//InputManager.skill = ok;
}
/// <summary>
/// 固定支架
/// </summary>
/// <param name="ok"></param>
private void FixSupportMethod(bool ok)
{
if (ok)
{
NowBindTruck.NowSkill = TruckSkills.;
Debug.Log(TruckSkills.);
//释放技能
SkillManager.Instance.Fixation(SelectedObjs.selectedObj, ok);
InputManager.skill = true;
//if (NowBindTruck.DisableSkills.Contains(TruckSkills.自动举臂))
//{
// NowBindTruck.DisableSkills.Remove(TruckSkills.自动举臂);
// AutoLift.GetComponent<Toggle>().interactable = true;
//}
if (NowBindTruck.DisableSkills.Contains(TruckSkills.))
{
NowBindTruck.DisableSkills.Remove(TruckSkills.);
BackSupport.GetComponent<Toggle>().interactable = true;
}
if (!NowBindTruck.DisableSkills.Contains(TruckSkills.))
{
NowBindTruck.DisableSkills.Add(TruckSkills.);
FixSupport.GetComponent<Toggle>().interactable = false;
FixSupport.GetComponent<Toggle>().isOn = false;
}
}
//MessageDispatcher.SendMessage("FixedSupport",NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID);
//NowBindTruck.GetComponent<ControlTruckArm>().ControlTruckArmFlag = true;
NowBindTruck.IsFixedSupport = ok;
Debug.Log(NowBindTruck.name + NowBindTruck.IsFixedSupport);
}
/// <summary>
/// 喷泡沫
/// </summary>
/// <param name="ok"></param>
private void SprayFoamMethod(bool ok)
{
if (ok)
{
if (NowBindTruck.NowSkill == TruckSkills.)
{
return;
}
float remain1 = NowBindTruck.GetComponent<TruckBindWaterSource>().checkWaterRemain(NowBindTruck.GetComponent<TruckBindWaterSource>().WaterSourceLine1);
float remain2 = NowBindTruck.GetComponent<TruckBindWaterSource>().checkWaterRemain(NowBindTruck.GetComponent<TruckBindWaterSource>().WaterSourceLine2);
if (!NowBindTruck.GetComponent<WaterSource>())
{//非水源车
if (!((remain1 > 0 || remain1 == -100) || (remain2 > 0 || remain2 == -100)))
{//没有水
LoadPromptWin.Instance.LoadTextPromptWindow("剩余水量不足", 1f);
return;
}
}
else
{//水源车
if (NowBindTruck.GetComponent<WaterSource>().HasWaterSelfAndLine == false)
{
LoadPromptWin.Instance.LoadTextPromptWindow("剩余水量不足", 1f);
return;
}
}
float remianfoam = NowBindTruck.GetComponent<TruckBindWaterSource>().CheckFoamRemain();
if (!(remianfoam > 0 || remianfoam == -100))
{
LoadPromptWin.Instance.LoadTextPromptWindow("剩余泡沫量不足", 1f);
return;
}
NowBindTruck.NowSkill = TruckSkills.;
// Debug.Log(TruckSkills.喷泡沫);
//NowBindTruck.GetComponent<TruckBindWaterSource>().Hose.gameObject.SetActive(true);
laywaterpanel.laywater.gameObject.SetActive(true);
NowBindTruck.GetComponent<TruckBindWaterSource>().SparyFoam();
laywaterpanel.SetShowEnable();
//MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID });
//出水同步
SpraySyncData spraysync = new SpraySyncData();
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
spraysync.spraytype = SprayParticleType.Froth;
spraysync.IsOn = true;
spraysync.size = NowBindTruck.GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue();
spraysync.gameObjID = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID;
spraysync.UserID = NowBindTruck.GetComponent<BaseGameObjInfo>().UserID;
spraysync.gameObjType = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjType;
NetworkManager.Default.SendAsync("SPRAY_WATER_SYNC", spraysync);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
laywaterpanel.laywater.gameObject.SetActive(false);
//laywaterpanel.SelectSparyObj = null;
//NowBindTruck.GetComponent<TruckBindWaterSource>().Hose.gameObject.SetActive(false);
NowBindTruck.GetComponent<TruckBindWaterSource>().StopSpray();
// MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = false, ChangObjId = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID });
if (NowBindTruck.GetComponent<TruckBindWaterSource>().Flow != 0)
{
NowBindTruck.GetComponent<TruckBindWaterSource>().Flow = 0;
}
//出水同步
SpraySyncData spraysync = new SpraySyncData();
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
spraysync.spraytype = SprayParticleType.Froth;
spraysync.IsOn = false;
//spraysync.size = NowBindTruck.GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue();
spraysync.gameObjID = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID;
spraysync.UserID = NowBindTruck.GetComponent<BaseGameObjInfo>().UserID;
spraysync.gameObjType = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjType;
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
}
}
/// <summary>
/// 喷水
/// </summary>
/// <param name="ok"></param>
private void SprayWaterMethod(bool ok)
{
if (ok)
{
if (NowBindTruck.NowSkill == TruckSkills.)
{
return;
}
if (NowBindTruck.GetComponent<TruckBindWaterSource>())
{
//if (NowBindTruck.GetComponent<TruckBindWaterSource>().waterrunoutof)
//{
// LoadPromptWin.Instance.LoadTextPromptWindow("剩余水量不足",1f);
// return;
//}
////Todo:多水源
//if (NowBindTruck.GetComponent<TruckBindWaterSource>().ConnentWaterSource.GetComponent<WaterSource>().hasover)
//{
// LoadPromptWin.Instance.LoadTextPromptWindow("剩余水量不足", 1f);
// return;
//}
float remain1 = NowBindTruck.GetComponent<TruckBindWaterSource>().checkWaterRemain(NowBindTruck.GetComponent<TruckBindWaterSource>().WaterSourceLine1);
float remain2 = NowBindTruck.GetComponent<TruckBindWaterSource>().checkWaterRemain(NowBindTruck.GetComponent<TruckBindWaterSource>().WaterSourceLine2);
if (!NowBindTruck.GetComponent<WaterSource>())
{//非水源车
if (!((remain1 > 0 || remain1 == -100) || (remain2 > 0 || remain2 == -100)))
{//没有水
LoadPromptWin.Instance.LoadTextPromptWindow("剩余水量不足", 1f);
return;
}
}
else
{//水源车
if (NowBindTruck.GetComponent<WaterSource>().HasWaterSelfAndLine == false)
{
LoadPromptWin.Instance.LoadTextPromptWindow("剩余水量不足", 1f);
return;
}
}
NowBindTruck.NowSkill = TruckSkills.;
//NowBindTruck.GetComponent<TruckBindWaterSource>().Hose.gameObject.SetActive(true);
laywaterpanel.laywater.gameObject.SetActive(true);
//laywaterpanel.SelectSparyObj = NowBindTruck.gameObject;
NowBindTruck.GetComponent<TruckBindWaterSource>().SparyWater();
laywaterpanel.SetShowEnable();
//MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID });
//出水同步
SpraySyncData spraysync = new SpraySyncData();
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
spraysync.spraytype = SprayParticleType.WaterStraight;
spraysync.IsOn = true;
spraysync.size = NowBindTruck.GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue();
spraysync.gameObjID = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID;
spraysync.UserID = NowBindTruck.GetComponent<BaseGameObjInfo>().UserID;
spraysync.gameObjType = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjType;
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
}
}
else
{
laywaterpanel.laywater.gameObject.SetActive(false);
//laywaterpanel.SelectSparyObj = null;
//NowBindTruck.GetComponent<TruckBindWaterSource>().Hose.gameObject.SetActive(false);
NowBindTruck.GetComponent<TruckBindWaterSource>().StopSpray();
NowBindTruck.NowSkill = TruckSkills.;
if (NowBindTruck.GetComponent<TruckBindWaterSource>().Flow != 0)
{
NowBindTruck.GetComponent<TruckBindWaterSource>().Flow = 0;
}
//MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = false, ChangObjId = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID });
//出水同步
SpraySyncData spraysync = new SpraySyncData();
spraysync.SendUserID = CurrentUserInfo.mySelf.Id;
spraysync.spraytype = SprayParticleType.WaterStraight;
spraysync.IsOn = false;
// spraysync.size = NowBindTruck.GetComponentInChildren<ParticleControlOfType>(true).GetScaleValue();
spraysync.gameObjID = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjID;
spraysync.UserID = NowBindTruck.GetComponent<BaseGameObjInfo>().UserID;
spraysync.gameObjType = NowBindTruck.GetComponent<BaseGameObjInfo>().gameObjType;
NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync);
}
}
/// <summary>
/// 下车
/// </summary>
/// <param name="ok"></param>
private void GetDownTruckMethod(bool ok)
{
if (ok)
{
//NowBindTruck.NowSkill = TruckSkills.下车;
Debug.Log(TruckSkills.);
SkillManager.Instance.GetOff(SelectedObjs.selectedObj);
}
else
{
NowBindTruck.NowSkill = TruckSkills.;
}
}
#endregion
private void BindSkill(List<TruckSkills> AllSkills, List<TruckSkills> DisableSkills, TruckSkills NowSkill)
{
#region 消防车技能栏隐藏
GetDownTruck.gameObject.SetActive(false);
SprayWater.gameObject.SetActive(false);
SprayFoam.gameObject.SetActive(false);
FixSupport.gameObject.SetActive(false);
AutoLift.gameObject.SetActive(false);
BackSupport.gameObject.SetActive(false);
ForceEntry.gameObject.SetActive(false);
Lighting.gameObject.SetActive(false);
EjectSmoke.gameObject.SetActive(false);
TrailCar.gameObject.SetActive(false);
AirSupply.gameObject.SetActive(false);
EquipmentSelection.gameObject.SetActive(false);
FoamSupply.gameObject.SetActive(false);
WaterSupply.gameObject.SetActive(false);
GetDownTruck.GetComponent<Toggle>().isOn = false;
SprayWater.GetComponent<Toggle>().isOn = false;
SprayFoam.GetComponent<Toggle>().isOn = false;
FixSupport.GetComponent<Toggle>().isOn = false;
// AutoLift.GetComponent<Toggle>().isOn = false;
BackSupport.GetComponent<Toggle>().isOn = false;
ForceEntry.GetComponent<Toggle>().isOn = false;
Lighting.GetComponent<Toggle>().isOn = false;
EjectSmoke.GetComponent<Toggle>().isOn = false;
TrailCar.GetComponent<Toggle>().isOn = false;
AirSupply.GetComponent<Toggle>().isOn = false;
EquipmentSelection.GetComponent<Toggle>().isOn = false;
FoamSupply.GetComponent<Toggle>().isOn = false;
WaterSupply.GetComponent<Toggle>().isOn = false;
GetDownTruck.GetComponent<Toggle>().interactable = true;
SprayWater.GetComponent<Toggle>().interactable = true;
SprayFoam.GetComponent<Toggle>().interactable = true;
FixSupport.GetComponent<Toggle>().interactable = true;
//AutoLift.GetComponent<Toggle>().interactable = true;
BackSupport.GetComponent<Toggle>().interactable = true;
ForceEntry.GetComponent<Toggle>().interactable = true;
Lighting.GetComponent<Toggle>().interactable = true;
EjectSmoke.GetComponent<Toggle>().interactable = true;
TrailCar.GetComponent<Toggle>().interactable = true;
AirSupply.GetComponent<Toggle>().interactable = true;
EquipmentSelection.GetComponent<Toggle>().interactable = true;
FoamSupply.GetComponent<Toggle>().interactable = true;
WaterSupply.GetComponent<Toggle>().interactable = true;
#endregion
#region 消防车技能栏显示
foreach (var item in AllSkills)
{
switch (item)
{
case TruckSkills.:
GetDownTruck.gameObject.SetActive(true);
break;
case TruckSkills.:
SprayWater.gameObject.SetActive(true);
break;
case TruckSkills.:
SprayFoam.gameObject.SetActive(true);
break;
case TruckSkills.:
FixSupport.gameObject.SetActive(true);
break;
//case TruckSkills.自动举臂:
// AutoLift.gameObject.SetActive(true);
// break;
case TruckSkills.:
BackSupport.gameObject.SetActive(true);
break;
case TruckSkills.:
ForceEntry.gameObject.SetActive(true);
break;
case TruckSkills.:
Lighting.gameObject.SetActive(true);
break;
case TruckSkills.:
EjectSmoke.gameObject.SetActive(true);
break;
case TruckSkills.:
TrailCar.gameObject.SetActive(true);
break;
case TruckSkills.:
AirSupply.gameObject.SetActive(true);
break;
case TruckSkills.:
EquipmentSelection.gameObject.SetActive(true);
break;
case TruckSkills.:
FoamSupply.gameObject.SetActive(true);
break;
case TruckSkills.:
WaterSupply.gameObject.SetActive(true);
break;
default: break;
}
}
#endregion
#region 消防车技能栏禁用
foreach (var dis in DisableSkills)
{
switch (dis)
{
case TruckSkills.:
GetDownTruck.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
SprayWater.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
SprayFoam.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
FixSupport.GetComponent<Toggle>().interactable = false;
//固定支架禁用的情况即为举臂状态
if (InputManager.skill==false)
{
InputManager.skill = true;
}
break;
//case TruckSkills.自动举臂:
// AutoLift.GetComponent<Toggle>().interactable = false;
// break;
case TruckSkills.:
BackSupport.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
ForceEntry.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
Lighting.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
EjectSmoke.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
TrailCar.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
AirSupply.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
EquipmentSelection.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
FoamSupply.GetComponent<Toggle>().interactable = false;
break;
case TruckSkills.:
WaterSupply.GetComponent<Toggle>().interactable = false;
break;
default: break;
}
}
#endregion
InitToggles();
#region 消防车技绑定当前
switch (NowSkill)
{
case TruckSkills.:
GetDownTruck.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
SprayWater.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
SprayFoam.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
FixSupport.GetComponent<Toggle>().isOn = true;
break;
//case TruckSkills.自动举臂:
// AutoLift.GetComponent<Toggle>().isOn = true;
// break;
case TruckSkills.:
//BackSupport.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
ForceEntry.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
Lighting.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
EjectSmoke.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
TrailCar.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
AirSupply.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
EquipmentSelection.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
FoamSupply.GetComponent<Toggle>().isOn = true;
break;
case TruckSkills.:
WaterSupply.GetComponent<Toggle>().isOn = true;
break;
default: break;
}
#endregion
}
public List<TruckSkills> GetTruckSkills(CloneObjType CarType)
{
List<TruckSkills> resultList = null;
#region 消防车技能加载判断
switch (CarType)
{
case CloneObjType.WaterTanker:
resultList = new List<TruckSkills>()
{
TruckSkills., TruckSkills.,TruckSkills.
};
break;
case CloneObjType.FoamTruck:
resultList = new List<TruckSkills>()
{
TruckSkills., TruckSkills.,TruckSkills.,
TruckSkills.,
TruckSkills.
};
break;
case CloneObjType.HighSprayingTruck:
case CloneObjType.LadderTruck:
case CloneObjType.AerialTowerTruck:
resultList = new List<TruckSkills>()
{
TruckSkills., TruckSkills.,TruckSkills.,
TruckSkills.,/*TruckSkills.自动举臂,*/TruckSkills.,
};
break;
case CloneObjType.SmokeExhaustTruck:
resultList = new List<TruckSkills>()
{
TruckSkills.,
//TruckSkills.排烟
};
break;
case CloneObjType.RescueVehicle:
resultList = new List<TruckSkills>()
{
TruckSkills.,
//TruckSkills.拖车
};
break;
case CloneObjType.LightingAppliance:
resultList = new List<TruckSkills>()
{
TruckSkills.,
//TruckSkills.照明
};
break;
case CloneObjType.Apparatus:
resultList = new List<TruckSkills>()
{
TruckSkills.,
//TruckSkills.器材选择
};
break;
case CloneObjType.AirSupplyTruck:
resultList = new List<TruckSkills>()
{
TruckSkills.,
//TruckSkills.充气
};
break;
case CloneObjType.ForcibleEntryTruck:
resultList = new List<TruckSkills>()
{
TruckSkills.,
//TruckSkills.破拆,
//TruckSkills.固定支架,TruckSkills.自动举臂,TruckSkills.收回举臂,
};
break;
}
#endregion
return resultList;
}
}