网上演练贵港万达广场(人员密集)
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RescueTeamManager : MonoBehaviour {
public GameObject itemPre;
public List<string> teams = new List<string>();
//获取所有正在营救的中队
public static event Func<List<string>, List<string>> getAllRescueTeams;
void OnEnable()
{
teams = new List<string>();
if(getAllRescueTeams != null)
{
teams = getAllRescueTeams(teams);
}
CreateTeams();
}
public void CreateTeams()
{
if (itemPre == null)
{
itemPre = Resources.Load("RescueInfo/RescueTeamItem") as GameObject;
}
for (int i = 0; i < transform.childCount; i++)
{
Destroy(transform.GetChild(i).gameObject);
}
foreach(string team in teams)
{
GameObject item = Instantiate(itemPre, transform);
item.GetComponent<RescueTeamItem>().Set(team);
}
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}