网上演练贵港万达广场(人员密集)
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using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class WoundedInfo : MonoBehaviour {
public Text woundedAll;
public Text woundedRescued;
public Text woundedUnrescued;
public static event Func<IntData, IntData> getAllWoundedCount;
public static event Func<IntData, IntData> getWoundedRescuedCount;
public static event Func<IntData, IntData> getWoundedUnrescuedCount;
void Awake()
{
woundedAll = transform.Find("WoundedAll").GetComponent<Text>();
woundedRescued = transform.Find("WoundedRescued").GetComponent<Text>();
woundedUnrescued = transform.Find("WoundedUnrescued").GetComponent<Text>();
MessageDispatcher.AddListener("SomeoneOutOfTrap", UpdateInfoListener); //开启窗口时,每当有人被营救,更新显示信息
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener("SomeoneOutOfTrap", UpdateInfoListener); //开启窗口时,每当有人被营救,更新显示信息
}
private void OnEnable()
{
UpdateInfo();
}
void UpdateInfoListener(IMessage obj)
{
UpdateInfo();
}
void UpdateInfo()
{
IntData dataAll = new IntData(0);
if (getAllWoundedCount != null)
{
dataAll = getAllWoundedCount(dataAll);
}
woundedAll.text = dataAll.value.ToString();
IntData dataRescued = new IntData(0);
if (getWoundedRescuedCount != null)
{
dataRescued = getWoundedRescuedCount(dataRescued);
}
woundedRescued.text = dataRescued.value.ToString();
woundedUnrescued.text = (dataAll.value - dataRescued.value).ToString();
}
}