网上演练贵港万达广场(人员密集)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AX.InputSystem;
[RequireComponent(typeof(BaseGameObjInfo))]
public class CloneButtonTest : Toggle
{
public CloneObjType cloneObjType;
// Use this for initialization
protected override void Start () {
base.Start();
}
// Update is called once per frame
void Update () {
}
protected override void OnEnable()
{
base.OnEnable();
//#if !UNITY_EDITOR
this.onValueChanged.AddListener(OnSelected);
//#endif
}
protected override void OnDisable()
{
base.OnDisable();
this.onValueChanged.RemoveListener(OnSelected);
}
protected override void OnDestroy()
{
base.OnDestroy();
this.onValueChanged.RemoveListener(OnSelected);
}
public void OnSelected(bool selected)
{
var arg = new CloneCmdArgs();
arg.cloneObjType = cloneObjType;
arg.selected = selected;
arg.currentCursorPos = Input.mousePosition;
Select(arg);
}
public void Select(CmdArgs arg)
{
if (((CloneCmdArgs)arg).selected)
{
transform.Find("Image").gameObject.SetActive(true);
InputManager.cloneObjType = cloneObjType;
}
else
{
transform.Find("Image").gameObject.SetActive(false);
this.InstantClearState();
InputManager.cloneObjType = CloneObjType.None;
}
RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "Select", arg);
//if (GameSettings.othersSettings.isReplayMode)
//{
// if (!GameSettings.othersSettings.isReplayPause && !GameSettings.othersSettings.isReplayOver)
// {
// CursorManager.GetInstance.SetClick(arg);
// }
//}
if (GameSettings.othersSettings.playState != PlayState.None)
{
if (GameSettings.othersSettings.playState == PlayState.Playing)
{
CursorManager.GetInstance.SetClick(arg);
}
}
}
}