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52 lines
2.4 KiB
52 lines
2.4 KiB
using AX.MessageSystem; |
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using UnityEngine; |
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using AX.InputSystem; |
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public class CloneCharacter : CloneBase |
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{ |
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[SerializeField] |
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[Tooltip("距离地面距离")] |
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protected float Height = 0; |
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public override void Execute(IMessage obj) |
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{ |
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var gameObjID = (long)obj.Sender; |
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var data = ((CloneCmdArgs)obj.Data); |
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if (data.cloneObjType == cloneObjType) |
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{ |
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var hitPoint = data.hitPos; |
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Vector3 cloneObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z); |
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var cloneObj = EntitiesManager.Instance.CreateObj(clonePrefab, cloneObjPos, transform, gameObjID); |
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cloneObj.name = cloneObjType.ToString();//用这名字为的是,作为相机Taget。便于寻找 |
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TheHeadName.GetInstance.CreateNameByRole(cloneObj.GetComponent<CloneGameObjInfo>().gameObjID,20,Vector3.up * 3); |
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//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取 |
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID); |
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CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>(); |
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CloneGameObjInfo cloneObjInfo = cloneObj.GetComponent<CloneGameObjInfo>(); |
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cloneObjInfo.gameObjType = cloneObjType; |
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cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id; |
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cloneObjInfo.buildNum = hitObjInfo.buildNum; |
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cloneObjInfo.floorNum = hitObjInfo.floorNum; |
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cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum; |
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//CloneObjectInit(cloneObj); |
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SelectedObjs.rolePlays.Add(cloneObj); |
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SelectedObjs.selectedRolePlay = cloneObj; |
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MessageDispatcher.SendMessage("CloneCharacterDisable"); |
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//克隆角色后自动转换橙第三人称 |
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MessageDispatcher.SendMessage("CHANGE_TO_THIRDPERSONVIEW"); |
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} |
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} |
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public void CloneObjectInit(GameObject cloneObj) |
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{ |
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SelectedObjs.rolePlays.Add(cloneObj); |
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SelectedObjs.selectedRolePlay = cloneObj; |
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GameObject.Find("Main Camera").GetComponent<CameraManager>().ChangeTarget(cloneObj); |
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GameObject.Find("Main Camera").GetComponent<CameraManager>().viewType = CameraViewState.ThirdPersonView; |
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GameObject.Find("Main Camera").GetComponent<CameraManager>().ChangeCameraView(cloneObj.transform.position,16,10,20); |
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MessageDispatcher.SendMessage("CloneCharacterDisable"); |
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} |
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}
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