网上演练贵港万达广场(人员密集)
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using AX.MessageSystem;
using UnityEngine;
using AX.InputSystem;
public class CloneCharacter : CloneBase
{
[SerializeField]
[Tooltip("距离地面距离")]
protected float Height = 0;
public override void Execute(IMessage obj)
{
var gameObjID = (long)obj.Sender;
var data = ((CloneCmdArgs)obj.Data);
if (data.cloneObjType == cloneObjType)
{
var hitPoint = data.hitPos;
Vector3 cloneObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
var cloneObj = EntitiesManager.Instance.CreateObj(clonePrefab, cloneObjPos, transform, gameObjID);
cloneObj.name = cloneObjType.ToString();//用这名字为的是,作为相机Taget。便于寻找
TheHeadName.GetInstance.CreateNameByRole(cloneObj.GetComponent<CloneGameObjInfo>().gameObjID,20,Vector3.up * 3);
//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>();
CloneGameObjInfo cloneObjInfo = cloneObj.GetComponent<CloneGameObjInfo>();
cloneObjInfo.gameObjType = cloneObjType;
cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id;
cloneObjInfo.buildNum = hitObjInfo.buildNum;
cloneObjInfo.floorNum = hitObjInfo.floorNum;
cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum;
//CloneObjectInit(cloneObj);
SelectedObjs.rolePlays.Add(cloneObj);
SelectedObjs.selectedRolePlay = cloneObj;
MessageDispatcher.SendMessage("CloneCharacterDisable");
//克隆角色后自动转换橙第三人称
MessageDispatcher.SendMessage("CHANGE_TO_THIRDPERSONVIEW");
}
}
public void CloneObjectInit(GameObject cloneObj)
{
SelectedObjs.rolePlays.Add(cloneObj);
SelectedObjs.selectedRolePlay = cloneObj;
GameObject.Find("Main Camera").GetComponent<CameraManager>().ChangeTarget(cloneObj);
GameObject.Find("Main Camera").GetComponent<CameraManager>().viewType = CameraViewState.ThirdPersonView;
GameObject.Find("Main Camera").GetComponent<CameraManager>().ChangeCameraView(cloneObj.transform.position,16,10,20);
MessageDispatcher.SendMessage("CloneCharacterDisable");
}
}