网上演练贵港万达广场(人员密集)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

150 lines
6.8 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using AX.MessageSystem;
using UnityEngine;
using AX.InputSystem;
using AX.NetworkSystem;
/// <summary>
///克隆单一物体
/// </summary>
[DisallowMultipleComponent]
public class CloneSingleDisasterObj : CloneBase
{
//public string PrefabsPath;
[SerializeField]
[Tooltip("距离地面距离")]
protected float Height = 0;
//public ForcibleType ForcibleType = ForcibleType.None;
public override void Execute(IMessage obj)
{
var gameObjID = (long)obj.Sender;
var data = ((CloneCmdArgs)obj.Data);
if (data.cloneObjType == cloneObjType)
{
var hitPoint = data.hitPos;
if (data.ForcibleType!=ForcibleType.None)
{
switch (data.ForcibleType)
{
case ForcibleType.None:
break;
case ForcibleType.ForcibleDoor:
clonePrefab = Resources.Load("ClonePrefabs/DisasterPrefabs/ForcibleEntryPoint") as GameObject;
Height = 0f;
break;
case ForcibleType.RoolingDoor:
clonePrefab = Resources.Load("ClonePrefabs/DisasterPrefabs/RoolingDoor") as GameObject;
Height = 0.1f;
break;
case ForcibleType.FactoryDoor:
clonePrefab = Resources.Load("ClonePrefabs/DisasterPrefabs/FactoryDoor") as GameObject;
Height = 0.2f;
break;
case ForcibleType.FirePassDoor:
clonePrefab = Resources.Load("ClonePrefabs/DisasterPrefabs/FirePassDoor") as GameObject;
Height = 0.1f;
break;
default:
break;
}
}
Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z);
var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID);
clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType);
SelectedObjs.gameObjs.Add(clonedObj);
//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取
var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID);
CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>();
CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>();
cloneObjInfo.gameObjType = cloneObjType;
cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id;
cloneObjInfo.buildNum = hitObjInfo.buildNum;
cloneObjInfo.floorNum = hitObjInfo.floorNum;
cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum;
// 添加轻伤员
if (cloneObjType == CloneObjType.trappedPerson)
{
ReportDataMgr.AddTrappedPerson(clonedObj);
}
// 添加重伤员
if (cloneObjType == CloneObjType.wounded)
{
ReportDataMgr.AddWoundedPerson(clonedObj);
}
if (data.cloneObjType == CloneObjType.Leak1)
{
clonedObj.GetComponent<Leak1Controller>().OilTankId = hitObj.GetComponent<BaseGameObjInfo>().gameObjID;
clonedObj.GetComponent<Leak1Controller>().Initialize(hitPoint, hitObj.GetComponent<OilTankMessage>());
}
if (data.cloneObjType == CloneObjType.Leak2)
{
clonedObj.GetComponent<Leak2Controller>().OilTankId = hitObj.GetComponent<BaseGameObjInfo>().gameObjID;
clonedObj.GetComponent<Leak2Controller>().Initialize(hitPoint, hitObj.GetComponent<OilTankMessage>());
}
if (data.cloneObjType == CloneObjType.LiquidLevel)
{
clonedObj.GetComponent<FireLiquidLevelCtrl>().TargetNormalID = hitObj.GetComponent<BaseGameObjInfo>().gameObjID;
}
if (data.cloneObjType == CloneObjType.ambulance
|| data.cloneObjType == CloneObjType.PoliceCar
|| data.cloneObjType == CloneObjType.PowerRepairVehicles
|| data.cloneObjType == CloneObjType.GasEmergencyCar
|| data.cloneObjType == CloneObjType.WaterSupplyRepairCar
|| data.cloneObjType == CloneObjType.Digger
|| data.cloneObjType == CloneObjType.Crane
|| data.cloneObjType == CloneObjType.TransportVehicle)
{
var namesp = clonedObj.name.Split('-');
string showName = data.cloneObjType.ToString() + "-" + namesp[namesp.Length - 1];
TheHeadName.GetInstance.CreateName(clonedObj.GetComponent<CloneGameObjInfo>().gameObjID, showName, cloneObjType.ToString(), 20, Vector3.up * 5);
}
//如果演练开始后增加火灾情,通知更改火堆信息
if (GameSettings.othersSettings.isStartDrill)
{
if (data.cloneObjType == CloneObjType.fireNormal)
{
MessageDispatcher.SendMessage("FireNormalNumChasnge", true);
}
}
//if (data.cloneObjType==CloneObjType.WaterCannon)
//{
// MessageDispatcher.SendMessage("CreatWaterCannonNum");
//}
//灾情库模式不同步
if (GameSettings.othersSettings.mode != Mode.DisasterManagement)
{
//克隆同步
CloneDisasterSyncData clonesync = new CloneDisasterSyncData();
clonesync.ClonePosition = clonedObjPos;
clonesync.SendUserID = CurrentUserInfo.mySelf.Id;
//clonesync.parentUID =GetComponent<UIdSystem>().Id;
clonesync.name = clonedObj.name;
//clonesync.PrefabsPath = PrefabsPath + cloneObjType.ToString();
clonesync.floorNum = hitObjInfo.floorNum;
clonesync.buildNum = hitObjInfo.buildNum;
clonesync.interlayerNum = hitObjInfo.interlayerNum;
clonesync.gameObjID = clonedObj.GetComponent<BaseGameObjInfo>().gameObjID;
clonesync.gameObjType = clonedObj.GetComponent<BaseGameObjInfo>().gameObjType;
clonesync.UserID = clonedObj.GetComponent<BaseGameObjInfo>().UserID;
clonesync.HitObjID = hitObjInfo.gameObjID;
clonesync.ForcibleType = data.ForcibleType;
//NetworkManager.Default.SendAsync(CurrentUserInfo.mySelf.Id,"CLONE_SINGLE_DISASTER_SYNC", clonesync);
NetworkManager.Default.SendAsync("CLONE_SINGLE_DISASTER_SYNC", clonesync);
}
}
}
}