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150 lines
6.8 KiB
150 lines
6.8 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.MessageSystem; |
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using UnityEngine; |
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using AX.InputSystem; |
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using AX.NetworkSystem; |
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/// <summary> |
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///克隆单一物体 |
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/// </summary> |
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[DisallowMultipleComponent] |
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public class CloneSingleDisasterObj : CloneBase |
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{ |
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//public string PrefabsPath; |
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[SerializeField] |
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[Tooltip("距离地面距离")] |
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protected float Height = 0; |
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//public ForcibleType ForcibleType = ForcibleType.None; |
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public override void Execute(IMessage obj) |
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{ |
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var gameObjID = (long)obj.Sender; |
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var data = ((CloneCmdArgs)obj.Data); |
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if (data.cloneObjType == cloneObjType) |
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{ |
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var hitPoint = data.hitPos; |
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if (data.ForcibleType!=ForcibleType.None) |
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{ |
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switch (data.ForcibleType) |
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{ |
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case ForcibleType.None: |
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break; |
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case ForcibleType.ForcibleDoor: |
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clonePrefab = Resources.Load("ClonePrefabs/DisasterPrefabs/ForcibleEntryPoint") as GameObject; |
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Height = 0f; |
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break; |
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case ForcibleType.RoolingDoor: |
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clonePrefab = Resources.Load("ClonePrefabs/DisasterPrefabs/RoolingDoor") as GameObject; |
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Height = 0.1f; |
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break; |
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case ForcibleType.FactoryDoor: |
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clonePrefab = Resources.Load("ClonePrefabs/DisasterPrefabs/FactoryDoor") as GameObject; |
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Height = 0.2f; |
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break; |
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case ForcibleType.FirePassDoor: |
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clonePrefab = Resources.Load("ClonePrefabs/DisasterPrefabs/FirePassDoor") as GameObject; |
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Height = 0.1f; |
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break; |
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default: |
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break; |
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} |
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} |
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z); |
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var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID); |
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clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType); |
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SelectedObjs.gameObjs.Add(clonedObj); |
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//设置克隆物体所在楼层等基本属性,属性从点击的对象上获取 |
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID); |
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CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>(); |
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CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>(); |
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cloneObjInfo.gameObjType = cloneObjType; |
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cloneObjInfo.UserID = CurrentUserInfo.mySelf.Id; |
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cloneObjInfo.buildNum = hitObjInfo.buildNum; |
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cloneObjInfo.floorNum = hitObjInfo.floorNum; |
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cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum; |
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// 添加轻伤员 |
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if (cloneObjType == CloneObjType.trappedPerson) |
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{ |
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ReportDataMgr.AddTrappedPerson(clonedObj); |
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} |
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// 添加重伤员 |
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if (cloneObjType == CloneObjType.wounded) |
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{ |
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ReportDataMgr.AddWoundedPerson(clonedObj); |
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} |
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if (data.cloneObjType == CloneObjType.Leak1) |
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{ |
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clonedObj.GetComponent<Leak1Controller>().OilTankId = hitObj.GetComponent<BaseGameObjInfo>().gameObjID; |
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clonedObj.GetComponent<Leak1Controller>().Initialize(hitPoint, hitObj.GetComponent<OilTankMessage>()); |
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} |
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if (data.cloneObjType == CloneObjType.Leak2) |
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{ |
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clonedObj.GetComponent<Leak2Controller>().OilTankId = hitObj.GetComponent<BaseGameObjInfo>().gameObjID; |
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clonedObj.GetComponent<Leak2Controller>().Initialize(hitPoint, hitObj.GetComponent<OilTankMessage>()); |
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} |
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if (data.cloneObjType == CloneObjType.LiquidLevel) |
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{ |
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clonedObj.GetComponent<FireLiquidLevelCtrl>().TargetNormalID = hitObj.GetComponent<BaseGameObjInfo>().gameObjID; |
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} |
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if (data.cloneObjType == CloneObjType.ambulance |
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|| data.cloneObjType == CloneObjType.PoliceCar |
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|| data.cloneObjType == CloneObjType.PowerRepairVehicles |
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|| data.cloneObjType == CloneObjType.GasEmergencyCar |
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|| data.cloneObjType == CloneObjType.WaterSupplyRepairCar |
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|| data.cloneObjType == CloneObjType.Digger |
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|| data.cloneObjType == CloneObjType.Crane |
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|| data.cloneObjType == CloneObjType.TransportVehicle) |
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{ |
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var namesp = clonedObj.name.Split('-'); |
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string showName = data.cloneObjType.ToString() + "-" + namesp[namesp.Length - 1]; |
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TheHeadName.GetInstance.CreateName(clonedObj.GetComponent<CloneGameObjInfo>().gameObjID, showName, cloneObjType.ToString(), 20, Vector3.up * 5); |
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} |
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//如果演练开始后增加火灾情,通知更改火堆信息 |
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if (GameSettings.othersSettings.isStartDrill) |
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{ |
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if (data.cloneObjType == CloneObjType.fireNormal) |
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{ |
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MessageDispatcher.SendMessage("FireNormalNumChasnge", true); |
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} |
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} |
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//if (data.cloneObjType==CloneObjType.WaterCannon) |
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//{ |
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// MessageDispatcher.SendMessage("CreatWaterCannonNum"); |
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//} |
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//灾情库模式不同步 |
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if (GameSettings.othersSettings.mode != Mode.DisasterManagement) |
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{ |
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//克隆同步 |
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CloneDisasterSyncData clonesync = new CloneDisasterSyncData(); |
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clonesync.ClonePosition = clonedObjPos; |
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clonesync.SendUserID = CurrentUserInfo.mySelf.Id; |
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//clonesync.parentUID =GetComponent<UIdSystem>().Id; |
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clonesync.name = clonedObj.name; |
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//clonesync.PrefabsPath = PrefabsPath + cloneObjType.ToString(); |
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clonesync.floorNum = hitObjInfo.floorNum; |
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clonesync.buildNum = hitObjInfo.buildNum; |
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clonesync.interlayerNum = hitObjInfo.interlayerNum; |
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clonesync.gameObjID = clonedObj.GetComponent<BaseGameObjInfo>().gameObjID; |
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clonesync.gameObjType = clonedObj.GetComponent<BaseGameObjInfo>().gameObjType; |
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clonesync.UserID = clonedObj.GetComponent<BaseGameObjInfo>().UserID; |
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clonesync.HitObjID = hitObjInfo.gameObjID; |
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clonesync.ForcibleType = data.ForcibleType; |
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//NetworkManager.Default.SendAsync(CurrentUserInfo.mySelf.Id,"CLONE_SINGLE_DISASTER_SYNC", clonesync); |
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NetworkManager.Default.SendAsync("CLONE_SINGLE_DISASTER_SYNC", clonesync); |
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} |
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} |
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} |
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}
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