网上演练贵港万达广场(人员密集)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
using System;
using AX.InputSystem;
public class CloneSundriesHeap : MonoBehaviour
{
public GameObject sundriesHeap;
private CloneObjType cloneObjType;
private int number = 0;
// Use this for initialization
void Start()
{
cloneObjType = CloneObjType.sundriesHeap;
}
// Update is called once per frame
void Update()
{
}
void OnEnable()
{
MessageDispatcher.AddListener("CLONE_COMMAND", Execute);
}
void OnDisable()
{
MessageDispatcher.RemoveListener("CLONE_COMMAND", Execute);
}
void OnDestroy()
{
MessageDispatcher.RemoveListener("CLONE_COMMAND", Execute);
}
private void Execute(IMessage obj)
{
var gameObjID = (long)obj.Sender;
var data = ((CloneCmdArgs)obj.Data);
if (data.cloneObjType == cloneObjType)
{
var hitPoint = data.hitPos;
var clonedObj = EntitiesManager.Instance.CreateObj(sundriesHeap, hitPoint, transform, gameObjID);
Vector3 clonedObjPos = clonedObj.transform.position;
clonedObj.transform.position = new Vector3(clonedObjPos.x, clonedObjPos.y + 0.5f, clonedObjPos.z);
clonedObj.name = cloneObjType.ToString() + number++;
SelectedObjs.gameObjs.Add(clonedObj);
}
}
}