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using AX.NetworkSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class GetFirePower : MonoBehaviour |
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{ |
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void Awake() |
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{ |
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NetworkManager.Default.SendRequestAsync("GET_FIREENGINE_REQUEST", CurrentUserInfo.token); |
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} |
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} |
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