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45 lines
1.7 KiB
45 lines
1.7 KiB
using AX.InputSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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using System; |
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[DisallowMultipleComponent] |
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public class CloneDisasterWithBlood : CloneBase |
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{ |
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[SerializeField] |
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[Tooltip("距离地面距离")] |
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protected float Height = 0; |
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public override void Execute(IMessage obj) |
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{ |
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var gameObjID = (long)obj.Sender; |
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var data = ((CloneCmdArgs)obj.Data); |
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if (data.cloneObjType == cloneObjType) |
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{ |
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var hitPoint = data.hitPos; |
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Vector3 clonedObjPos = new Vector3(hitPoint.x, hitPoint.y + Height, hitPoint.z); |
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var clonedObj = EntitiesManager.Instance.CreateObj(clonePrefab, clonedObjPos, transform, gameObjID); |
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clonedObj.name = CloneObjNameTool.Instance().GetCloneObjectName(cloneObjType); |
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SelectedObjs.gameObjs.Add(clonedObj); |
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//设置克隆物体所在楼层属性,属性从点击的对象上获取 |
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var hitObj = EntitiesManager.Instance.GetEntityByID(data.gameObjID); |
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CloneGameObjInfo hitObjInfo = hitObj.GetComponent<CloneGameObjInfo>(); |
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CloneGameObjInfo cloneObjInfo = clonedObj.GetComponent<CloneGameObjInfo>(); |
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cloneObjInfo.gameObjType = cloneObjType; |
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cloneObjInfo.buildNum = hitObjInfo.buildNum; |
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cloneObjInfo.floorNum = hitObjInfo.floorNum; |
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cloneObjInfo.interlayerNum = hitObjInfo.interlayerNum; |
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//克隆血条并赋值 |
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GameObject Blood = Resources.Load("Common/BGBlood") as GameObject; |
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Blood.GetComponent<HaemalStrand>().TargetObj = clonedObj; |
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//初始血量设置,血量写在哪个脚本? |
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} |
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} |
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}
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