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100 lines
2.0 KiB
100 lines
2.0 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using System.Reflection; |
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using UnityEngine; |
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namespace Tween |
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{ |
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#region StackObj |
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public interface IStackObject |
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{ |
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void OnInit(); |
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void OnPop(); |
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void OnPush(); |
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} |
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#endregion |
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#region HeapObjectPool |
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/// <summary> |
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/// 堆对象管理 |
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/// </summary> |
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/// <typeparam name="T"></typeparam> |
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public class StackObjectPool<T> where T : new() |
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{ |
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static Stack<T> stackPool = new Stack<T>(); |
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/// <summary> |
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/// Pop对象 |
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/// </summary> |
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/// <returns></returns> |
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public static T GetObject() |
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{ |
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T obj; |
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IStackObject heapObj; |
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if (stackPool.Count > 0) |
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{ |
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obj = stackPool.Pop(); |
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heapObj = obj as IStackObject; |
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} |
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else |
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{ |
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obj = new T(); |
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heapObj = obj as IStackObject; |
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if (heapObj != null) |
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{ |
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heapObj.OnInit(); |
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} |
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} |
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if (heapObj != null) |
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{ |
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heapObj.OnPop(); |
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} |
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return obj; |
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} |
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/// <summary> |
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/// Push对象 |
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/// </summary> |
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/// <param name="obj">The object.</param> |
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public static void PutObject(T obj) |
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{ |
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IStackObject heapObj = obj as IStackObject; |
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if (heapObj != null) |
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{ |
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heapObj.OnPush(); |
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} |
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stackPool.Push(obj); |
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} |
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} |
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#endregion |
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public class StackObjectDict |
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{ |
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#region string, object字典 |
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public static Dictionary<string, object> GetSODict() |
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{ |
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return StackObjectPool<Dictionary<string, object>>.GetObject(); |
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} |
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public static void PutSODict(Dictionary<string, object> dict) |
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{ |
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dict.Clear(); |
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StackObjectPool<Dictionary<string, object>>.PutObject(dict); |
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} |
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#endregion |
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} |
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} |