网上演练贵港万达广场(人员密集)
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using AX.MessageSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EquipItem : MonoBehaviour
{
public Text EuqipName;
public Image EuqipImage;
public Text EuqipNumber;
public CommonToggle EuqipToggle;
private Equip data;
int index = -1;
private bool IsShowUIViewNumberSelect = true;
public bool IsBag = false;
public void Init(bool isBag)
{
IsBag = isBag;
EuqipToggle.OnClicked = OnClicked;
}
private void OnClicked(CommonToggle arg1, bool arg2)
{
//设置选中状态
data.IsSelected = arg2;
if (!IsBag)
{
if (arg2)
{
//检查组
EquipManager.Instance.CheckSelectGroup(data);
if (data.IsSelectMore)
{
if (IsShowUIViewNumberSelect)
{
// 这是多选面板提交事件
UIManager.GetView<UIViewNumberSelect>()
.CommitAction = SetNumber;
UIManager.GetView<UIViewNumberSelect>()
.EquipName = data.Name;
//显示面板
UIManager.ShowView<UIViewNumberSelect>();
}
}
else
{
//不可以多选数量+1
data.Number = 1;
EuqipNumber.text = data.Number.ToString();
}
}
else
{
//取消选中数量归零
data.Number = 0;
EuqipNumber.text = data.Number.ToString();
}
}
}
private void SetNumber(int num)
{
if (num == 0)
{
EuqipToggle.ToggleButton.isOn = false;
}
else
{
data.Number = num;
EuqipNumber.text = data.Number.ToString();
}
}
public void SetItemData(Equip data1, int index)
{
IsShowUIViewNumberSelect = false;
data = data1;
this.index = index;
EuqipToggle.ToggleButton.isOn = data.IsSelected;
EuqipName.text = data.Name;
EuqipNumber.text = data.Number.ToString();
ResourceManager.LoadAsset<Sprite>(data.PicName, LoadAssetCallback);
IsShowUIViewNumberSelect = true;
EuqipNumber.gameObject.SetActive(data.IsSelectMore);
// 如果是灭火机器人
if (EquipManager.Instance.CurrentSelectedBag.GetComponent<BaseGameObjInfo>().gameObjType == CloneObjType.FirefightingRobot
&& data.Name != "消防高压水带")
{
EuqipToggle.ToggleButton.interactable = false;
}
else
{
EuqipToggle.ToggleButton.interactable = true;
}
}
private void LoadAssetCallback(Sprite obj)
{
EuqipImage.sprite = obj;
}
}