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46 lines
1.1 KiB
46 lines
1.1 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class EventPanel : MonoBehaviour |
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{ |
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public GameObject ErrorInfoItem; |
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public Transform Content; |
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public ButtonRecordByAC CloseButton; |
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private void Start() |
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{ |
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CloseButton.OutInterFaceButton = Close; |
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} |
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// Start is called before the first frame update |
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private void OnEnable() |
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{ |
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LoadItem(); |
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} |
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private void Close() |
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{ |
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gameObject.SetActive(false); |
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} |
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private void LoadItem() |
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{ |
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CleartItem(); |
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List<ReportErroeSyncData> errorList = REPORT_ERROR_SYNC.ErrorList; |
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for (int i = 0; i < errorList.Count; i++) |
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{ |
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GameObject item = Instantiate(ErrorInfoItem,Content); |
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item.GetComponent<ErrorInfoItem>().SetValue(errorList[i]); |
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} |
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} |
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private void CleartItem() |
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{ |
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for (int i = 0; i < Content.childCount; i++) |
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{ |
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Destroy(Content.GetChild(i).gameObject); |
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} |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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}
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