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66 lines
1.5 KiB
66 lines
1.5 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class FireCarEngine |
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{ |
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//消防车力量ID |
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public int Id; |
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#region |
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/* |
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* 0:水罐车 |
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* 1:泡沫车 |
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* 2:干粉车 |
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* 3:登高车/举高车 |
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* 4:高喷车 |
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* 5:云梯车 |
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* 6:排烟车 |
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* 7:抢险车 |
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* 8:器材车 |
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* 9:照明车 |
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* 10:洗消车 |
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* 11:远程供水车 |
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* 12:供气车 |
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* 13:抢修车 |
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* 14:加油车 |
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* 15:运兵车 |
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* 16:保障车 |
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* 17:涡旋车 |
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* 18:化学事故救援车 |
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* 19:破拆车 |
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* 20:装备抢险车 |
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* 21:泡沫干粉连用车 |
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* 22:饮食保障车 |
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* 23:通信指挥车 |
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* 24:超高层供水车 |
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* 25:空气呼吸充气车 |
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* 26:救护车 |
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* 27:警车 |
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* 28:电力抢修车 |
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* 29:燃气抢修车 |
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* 30:供水抢修车 |
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* */ |
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#endregion |
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//车辆类型 |
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public int Type; |
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//车辆类型名 |
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public string TypeName; |
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//车辆显示名(如“10吨位水罐车”) |
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public string DisplayName; |
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//载人数 |
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public int? PassengerCapacity;/*选填*/ |
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//载水量 |
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public int? WaterAmount; |
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//载泡沫量 |
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public int? FoamAmount; |
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//载干粉量 |
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public int? DryPowderAmount; |
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//登高/举高车,高喷车,云梯车伸臂高度 |
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public int? Height; |
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//是否可用 |
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public int IsActive; |
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//所属组织机构id |
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public int OrganizationId; |
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//所属组织机构名 |
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public string OrganizationName; |
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}
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