网上演练贵港万达广场(人员密集)
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using AX.DrillOnlineServer;
using System.Text.RegularExpressions;
using AX.NetworkSystem;
public class CreateRoom : MonoBehaviour {
public MapType mapType;
private InputField roomName;
private InputField roomPassword;
private Text hint;
// Use this for initialization
void Start () {
roomName = GameObject.Find("DisasterInfo/RoomName/InputField").GetComponent<InputField>();
roomPassword = GameObject.Find("DisasterInfo/RoomPassword/InputField").GetComponent<InputField>();
hint = transform.parent.Find("Hints").GetComponent<Text>();
GetComponent<Button>().onClick.AddListener(CreatedRoom);
}
private void OnDestroy()
{
GetComponent<Button>().onClick.RemoveListener(CreatedRoom);
}
private void CreatedRoom()
{
if (mapType == null)
{//没有选中灾情
hint.text = "请选择灾情!";
return;
}
if (roomName.text == "")
{//房间名必填
hint.text = "请输入房间名称!";
return;
}
Regex rex = new Regex("^[1-9]\\d{2,5}$");
if (roomPassword.text != "")
{
if (!rex.IsMatch(roomPassword.text))
{
hint.text = "房间密码由3-6位非0开头的数字组成!";
return;
}
}
Room room = new Room();
room.Name = roomName.text;
room.Password = roomPassword.text == ""? "" : SHA256HashAlgorithmHelper.GetSHA256hash(roomPassword.text);
UserData owner = new UserData();
owner.UserInfo = CurrentUserInfo.mySelf;
owner.Role = CurrentUserInfo.role;
owner.Org = CurrentUserInfo.organization;
room.Owner = owner;
room.Map = mapType;
room.Mode = GameSettings.othersSettings.mode;
NetworkManager.Default.SendRequestAsync("ROOM_CREATE_REQUEST", room);
}
// Update is called once per frame
void Update () {
}
}