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38 lines
1.2 KiB
38 lines
1.2 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.Network.Protocols; |
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using UnityEngine; |
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using AX.Serialization; |
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using AX.NetworkSystem; |
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using UnityEngine.SceneManagement; |
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public class LOBBY_LEAVE_SYNC : NetworkMessageBehaviour |
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{ |
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protected override void Execute(BinaryMessage message) |
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{ |
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var info = message.Body.Deserialize<EnterRoomPair>(); |
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if (info.UserData.UserInfo.Id == CurrentUserInfo.mySelf.Id) |
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{ |
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if (info.TargetScene == GoTo.DongYouLiQing) |
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{//离开大厅,进入房间 |
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Lobby.userList.Remove(Lobby.GetUserDataById(info.UserData.UserInfo.Id)); |
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SceneManager.LoadScene(info.TargetScene.ToString()); |
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} |
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else if (info.TargetScene == GoTo.Login) |
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{//从大厅返回登陆 |
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NetworkManager.Default.SendAsync("LOGOUT_SYNC", info.UserData); |
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} |
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else |
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{//从大厅返回角色选择或主菜单 |
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CurrentUserInfo.role = Role.None; |
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SceneManager.LoadScene(info.TargetScene.ToString()); |
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} |
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} |
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else |
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{ |
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Lobby.userList.Remove(Lobby.GetUserDataById(info.UserData.UserInfo.Id)); |
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} |
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} |
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}
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