网上演练贵港万达广场(人员密集)
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using System;
using System.Collections;
using System.Collections.Generic;
using AX.Network.Protocols;
using UnityEngine;
using AX.Serialization;
//大厅房间列表信息跟新处理脚本
public class ROOM_UPDATE_SYNC : NetworkMessageBehaviour
{
public Transform RoomParent;//大厅房间列表父对象
protected override void Execute(BinaryMessage message)
{
var info = message.Body.Deserialize<Room>();//从服务器获取到发生信息改变的房间对象
for (int i = 0; i < Lobby.roomList.Count; i++)//比对当前大厅中的(房间数据列表)找出该房间重新绑定信息
{
if (Lobby.roomList[i].Id == info.Id)
{
Lobby.roomList[i] = info;
}
}
for (int i = 0; i < RoomParent.childCount; i++)//比对当前大厅中的(房间显示列表)找出该房间重新绑定信息
{
if (RoomParent.GetChild(i).GetComponent<RoomManager>().MyRoom.Id == info.Id)
{
RoomParent.GetChild(i).GetComponent<RoomManager>().MyRoom = info;
if (LobbyDataManager.GetInstance.NowRoomId == info.Id)//如果当前正在浏览该房间信息
{
if (LobbyDataManager.GetInstance.MapImg.gameObject.activeSelf)//并且浏览界面可见重新绑定信息
{
LobbyDataManager.GetInstance.BindRoomMessage(RoomParent.GetChild(i).GetComponent<RoomManager>());
}
}
}
}
}
}