网上演练贵港万达广场(人员密集)
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using AX.NetworkSystem;
using System.Xml;
public class Menu : MonoBehaviour
{
public Toggle DrillToggle;
public Toggle ExerciseToggle;
public Toggle VideoToggle;
public Toggle DisaterToggle;
public Toggle SysSettingToggle;
public Toggle HelpToggle;
public Button ExitButton;
public GameObject Hint;
public Text ShowText;
public Button SureButton;
public Button CancelButton;
public GameObject SettingPanel;
public GameObject DrillPanel;
public GameObject ExercisePanel;
public GameObject VideoPanel;
public GameObject DisaterPanel;
public GameObject HelpPanel;
private Color oritextColor;
public Text promptText;
void Start()
{
DrillToggle.onValueChanged.AddListener(DrillToggleChange);
ExerciseToggle.onValueChanged.AddListener(ExerciseToggleChange);
VideoToggle.onValueChanged.AddListener(VideoToggleChage);
DisaterToggle.onValueChanged.AddListener(DisaterToggleChage);
SysSettingToggle.onValueChanged.AddListener(SysSettingToggleChange);
HelpToggle.onValueChanged.AddListener(HelpToggleChage);
ExitButton.onClick.AddListener(Exit);
SureButton.onClick.AddListener(Sure);
CancelButton.onClick.AddListener(Cancel);
oritextColor = DrillToggle.GetComponentInChildren<Text>().color;
GetMaps();
}
private void Cancel()
{
Hint.SetActive(false);
ShowText.text = "";
}
private void Sure()
{
Hint.SetActive(false);
transform.Find("Panel").GetComponent<ToggleGroup>().SetAllTogglesOff();
ShowText.text = "";
//注销用户信息
//ToDo:
UserData udata = new UserData
{
UserInfo = CurrentUserInfo.mySelf,
Role = Role.None,
Org = null,
IsReady = false
};
NetworkManager.Default.SendRequestAsync("LOGOUT_SYNC", udata);
//回到登入界面
//SceneManager.LoadScene("Login");
}
private void Exit()
{
Hint.SetActive(true);
ShowText.text = "是否退出系统";
}
private void HelpToggleChage(bool value)
{
HelpPanel.SetActive(value);
HelpToggle.GetComponentInChildren<Text>().color = value ? Color.white : oritextColor;
promptText.text = "";
}
private void SysSettingToggleChange(bool value)
{
SettingPanel.SetActive(value);
SysSettingToggle.GetComponentInChildren<Text>().color = value ? Color.white : oritextColor;
promptText.text = "";
}
private void DisaterToggleChage(bool value)
{
DisaterPanel.SetActive(value);
DisaterToggle.GetComponentInChildren<Text>().color = value ? Color.white : oritextColor;
promptText.text = "";
}
private void VideoToggleChage(bool value)
{
VideoPanel.SetActive(value);
VideoToggle.GetComponentInChildren<Text>().color = value ? Color.white : oritextColor;
promptText.text = "";
}
private void ExerciseToggleChange(bool value)
{
ExercisePanel.SetActive(value);
ExerciseToggle.GetComponentInChildren<Text>().color = value ? Color.white : oritextColor;
promptText.text = "";
}
private void DrillToggleChange(bool value)
{
DrillPanel.SetActive(value);
DrillToggle.GetComponentInChildren<Text>().color = value ? Color.white : oritextColor;
promptText.text = "";
}
/// <summary>
/// 演习模式跳转
/// </summary>
public void DrillOnClick()
{
GameSettings.othersSettings.mode = Mode.manoeuvre;
SceneManager.LoadScene("RolesSelection");
}
/// <summary>
/// 练习模式跳转
/// </summary>
public void ExerciseOnClick()
{
GameSettings.othersSettings.mode = Mode.Practice;
SceneManager.LoadScene("RolesSelection");
}
/// <summary>
/// 观看录像
/// </summary>
public void VideoOnClick()
{
Debug.Log("观看录像");
}
/// <summary>
/// 灾情管理库跳转
/// </summary>
public void DisaterOnClick()
{
bool flag = false;
foreach (var item in CurrentUserInfo.mySelf.Roles)
{
if (item.DisplayName == "灾情库管理员")
{
flag = true;
break;
}
}
if (flag)
{
GameSettings.othersSettings.mode = Mode.DisasterManagement;
Debug.Log("灾情管理");
SceneManager.LoadScene("DisasterLibraryManage");
}
else
{
promptText.text = "登录用户没有灾情管理权限";
}
}
private void GetMaps()
{
var doc = new XmlDocument();
doc.Load(Application.dataPath + @"\StreamingAssets\MainMapXml.xml");
var children = doc.SelectSingleNode("Maps").ChildNodes;
foreach (XmlElement node in children)
{
var sceneType = node.GetAttribute("MapType");
var sceneTp = SceneType.None;
if (sceneType == SceneType..ToString())
{
sceneTp = SceneType.;
}
else if (sceneType == SceneType..ToString())
{
sceneTp = SceneType.;
}
else if (sceneType == SceneType..ToString())
{
sceneTp = SceneType.;
}
else if (sceneType == SceneType..ToString())
{
sceneTp = SceneType.;
}
else if (sceneType == SceneType..ToString())
{
sceneTp = SceneType.;
}
var mapName = node.GetAttribute("MapName");
GameSettings.othersSettings.SceneType = sceneTp;
GameSettings.othersSettings.mapname = mapName;
//var path = node.GetAttribute("Path");
//var unit = Unit.None;
//if (path == Unit.DongYouLiQing.ToString())
//{
// unit = Unit.DongYouLiQing;
//}
//var intro = node.GetAttribute("Intro");
//var areaSquadron = node.GetAttribute("XiaQZD");
//mapType.sceneType = sceneTp;
//mapType.unit = unit;
//mapType.name = mapName;
//mapType.introduction = intro;
//mapType.areaSquadron = areaSquadron;
//maps.Add(mapType.unit.ToString(), mapType);
}
}
}