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101 lines
4.2 KiB
101 lines
4.2 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using AX.MessageSystem; |
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using UnityEngine; |
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using AX.InputSystem; |
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using AX.NetworkSystem; |
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using UnityEngine.UI; |
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public class CloneFireDeployFireMan : CloneBase |
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{ |
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//UIRoot |
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private Canvas canvas; |
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//UI相机 |
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private Camera uiCamera; |
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//作战部署顶视图UI |
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private Transform FireDeployRawImage; |
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//作战部署顶视图相机 |
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private Camera FireDeployCamera; |
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private void Awake() |
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{ |
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canvas = GameObject.Find("Canvas").GetComponent<Canvas>(); |
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uiCamera = GameObject.Find("UICamera").GetComponent<Camera>(); |
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FireDeployRawImage = GameObject.Find("OperationalPreparations/MainWindow/RawImage").transform; |
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FireDeployCamera = GameObject.Find("FireDeployCamera").GetComponent<Camera>(); |
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} |
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private void Start() |
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{ |
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} |
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public override void Execute(IMessage obj) |
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{ |
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var gameObjID = (long)obj.Sender; |
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var data = ((CloneCmdArgs)obj.Data); |
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if (data.cloneObjType == cloneObjType && FireEnginesData.Instance.GetAllPersons()[data.org.DisplayName] > 0) |
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{ |
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var mousePositon = data.mousePosition; |
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//获取鼠标点击的点在UI上的坐标 |
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Vector2 mousePosOnUI; |
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RectTransformUtility.ScreenPointToLocalPointInRectangle( |
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FireDeployRawImage.transform as RectTransform, |
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mousePositon, |
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canvas.worldCamera, |
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out mousePosOnUI); |
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//获取作战部署顶视图Ui位置(中心点)在UI上的坐标 |
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Vector2 FireDeployRawImagePos; |
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RectTransformUtility.ScreenPointToLocalPointInRectangle( |
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FireDeployRawImage.transform as RectTransform, |
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uiCamera.WorldToScreenPoint(FireDeployRawImage.position), |
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canvas.worldCamera, |
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out FireDeployRawImagePos); |
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//克隆点到作战部署顶视图中心点在UI上的偏移量 |
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Vector2 offset = mousePosOnUI - FireDeployRawImagePos; |
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//视口大小高与视口渲染的顶视图UI高的比例 |
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var factor_y = (FireDeployCamera.orthographicSize * 2) / |
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FireDeployRawImage.GetComponent<RectTransform>().sizeDelta.y; |
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//视口大小长与视口渲染的顶视图UI长的比例 |
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var factor_x = (FireDeployCamera.orthographicSize * 2) * FireDeployCamera.aspect / |
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FireDeployRawImage.GetComponent<RectTransform>().sizeDelta.x; |
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//顶视图相机的局部坐标系中相对于其中心点的偏移量 |
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Vector3 localOffset = new Vector3(offset.x * factor_x, offset.y * factor_y, 0); |
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//鼠标点击在作战部署顶视图上的点映射到世界坐标系中的点 |
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Vector3 objWorldPos = FireDeployCamera.transform.TransformPoint(localOffset); |
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var clonedObj = GameObject.Instantiate(clonePrefab, transform) as GameObject; |
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clonedObj.GetComponent<RectTransform>().localPosition = mousePosOnUI; |
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BaseGameObjInfo baseObjInfo = clonedObj.GetComponent<BaseGameObjInfo>(); |
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baseObjInfo.gameObjType = cloneObjType; |
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baseObjInfo.UserID = CurrentUserInfo.mySelf.Id; |
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clonedObj.GetComponent<FDFireManMessage>().org = data.org; |
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clonedObj.GetComponent<FDFireManMessage>().objWorldPos = objWorldPos; |
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clonedObj.GetComponent<FDFireManMessage>().color = data.color; |
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clonedObj.transform.Find("Head/orgName").GetComponent<Text>().text = |
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clonedObj.GetComponent<FDFireManMessage>().org.DisplayName; |
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clonedObj.transform.Find("Head/CarTypeName").GetComponent<Text>().text ="消防员"; |
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clonedObj.transform.Find("Head").GetComponent<Image>().color = data.color; |
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clonedObj.transform.Find("Line").GetComponent<Image>().color = data.color; |
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MessageDispatcher.SendMessage("UPDATE_FIREDEPLOY_EMGINE", |
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new KeyValuePair<FireCarEngine, Organization>(data.fireCarEngine, data.org)); |
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NetworkManager.Default.SendAsync("UPDATE_FIREDEPLOY_EMGINE_SYNC", |
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new KeyValuePair<FireCarEngine, Organization>(data.fireCarEngine, data.org)); |
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} |
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} |
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}
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