网上演练贵港万达广场(人员密集)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
using AX.InputSystem;
using AX.NetworkSystem;
using System;
using UnityEngine.UI;
/// <summary>
/// 作战部署公用工具的克隆
/// </summary>
public class CloneFireDeployPublicArrowTool : CloneBase
{
//UIRoot
private Canvas canvas;
//UI相机
private Camera uiCamera;
//作战部署顶视图UI
private Transform FireDeployRawImage;
//作战部署顶视图相机
private Camera FireDeployCamera;
private Vector3 prevMousePos = Vector3.zero;//前一个鼠标点
private Vector3 currMousePos = Vector3.zero;//当前鼠标点
private void Awake()
{
canvas = GameObject.Find("Canvas").GetComponent<Canvas>();
uiCamera = GameObject.Find("UICamera").GetComponent<Camera>();
FireDeployRawImage = GameObject.Find("OperationalPreparations/MainWindow/RawImage").transform;
FireDeployCamera = GameObject.Find("FireDeployCamera").GetComponent<Camera>();
}
private void Start()
{
}
public override void Execute(IMessage obj)
{
var gameObjID = (long)obj.Sender;
var data = ((CloneCmdArgs)obj.Data);
if (data.cloneObjType == cloneObjType)
{
var mousePositon = data.mousePosition;
if (prevMousePos == Vector3.zero)
{
prevMousePos = mousePositon;
}
else
{
currMousePos = mousePositon;
}
if (prevMousePos == Vector3.zero || currMousePos == Vector3.zero)
{
return;
}
var distance = Vector3.Distance(prevMousePos, currMousePos);
if (Vector3.Distance(prevMousePos, currMousePos) < 2)
{
return;
}
var divdieMousePos = (prevMousePos + currMousePos) / 2;
//获取鼠标点击的点在UI上的坐标
Vector2 mousePosOnUI;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
FireDeployRawImage.transform as RectTransform,
divdieMousePos,
canvas.worldCamera,
out mousePosOnUI);
//获取作战部署顶视图Ui位置(中心点)在UI上的坐标
Vector2 FireDeployRawImagePos;
RectTransformUtility.ScreenPointToLocalPointInRectangle(
FireDeployRawImage.transform as RectTransform,
uiCamera.WorldToScreenPoint(FireDeployRawImage.position),
canvas.worldCamera,
out FireDeployRawImagePos);
//克隆点到作战部署顶视图中心点在UI上的偏移量
Vector2 offset = mousePosOnUI - FireDeployRawImagePos;
//视口大小高与视口渲染的顶视图UI高的比例
var factor_y = (FireDeployCamera.orthographicSize * 2) /
FireDeployRawImage.GetComponent<RectTransform>().sizeDelta.y;
//视口大小长与视口渲染的顶视图UI长的比例
var factor_x = (FireDeployCamera.orthographicSize * 2) * FireDeployCamera.aspect /
FireDeployRawImage.GetComponent<RectTransform>().sizeDelta.x;
//顶视图相机的局部坐标系中相对于其中心点的偏移量
Vector3 localOffset = new Vector3(offset.x * factor_x, offset.y * factor_y, 0);
//鼠标点击在作战部署顶视图上的点映射到世界坐标系中的点
Vector3 objWorldPos = FireDeployCamera.transform.TransformPoint(localOffset);
var clonedObj = GameObject.Instantiate(clonePrefab, transform) as GameObject;
clonedObj.GetComponent<RectTransform>().localPosition = mousePosOnUI;
clonedObj.transform.right = ((currMousePos - prevMousePos)).normalized;//改变朝向;
Vector2 prevMousePosOnUI = Vector2.zero;
if (prevMousePos != Vector3.zero)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(
FireDeployRawImage.transform as RectTransform,
prevMousePos,
canvas.worldCamera,
out prevMousePosOnUI);
}
Vector2 currMousePosOnUI = Vector2.zero;
if (currMousePos != Vector3.zero)
{
RectTransformUtility.ScreenPointToLocalPointInRectangle(
FireDeployRawImage.transform as RectTransform,
currMousePos,
canvas.worldCamera,
out currMousePosOnUI);
}
var distanceOnUI = Vector2.Distance(prevMousePosOnUI, currMousePosOnUI);
clonedObj.GetComponent<RectTransform>().sizeDelta =
new Vector2(distanceOnUI, clonedObj.GetComponent<RectTransform>().sizeDelta.y);
clonedObj.transform.Find("Background").GetComponent<RectTransform>().sizeDelta =
new Vector2(distanceOnUI, clonedObj.transform.Find("Background").GetComponent<RectTransform>().sizeDelta.y);
clonedObj.transform.Find("Background/Checkmark").GetComponent<RectTransform>().sizeDelta =
new Vector2(distanceOnUI, clonedObj.transform.Find("Background/Checkmark").GetComponent<RectTransform>().sizeDelta.y);
//var factor = distance / clonedObj.GetComponent<RectTransform>().sizeDelta.x;
//clonedObj.GetComponent<RectTransform>().sizeDelta =
// new Vector2(clonedObj.GetComponent<RectTransform>().sizeDelta.x * factor * 2f,
// clonedObj.GetComponent<RectTransform>().sizeDelta.y);
//clonedObj.transform.Find("Background").GetComponent<RectTransform>().sizeDelta =
// new Vector2(clonedObj.transform.Find("Background").GetComponent<RectTransform>().sizeDelta.x * factor * 2f,
// clonedObj.transform.Find("Background").GetComponent<RectTransform>().sizeDelta.y);
//clonedObj.transform.Find("Background/Checkmark").GetComponent<RectTransform>().sizeDelta =
// new Vector2(clonedObj.transform.Find("Background/Checkmark").GetComponent<RectTransform>().sizeDelta.x * factor * 2f,
// clonedObj.transform.Find("Background/Checkmark").GetComponent<RectTransform>().sizeDelta.y);
BaseGameObjInfo baseObjInfo = clonedObj.GetComponent<BaseGameObjInfo>();
baseObjInfo.gameObjType = cloneObjType;
baseObjInfo.UserID = CurrentUserInfo.mySelf.Id;
clonedObj.GetComponent<PublicToolMessage>().objWorldPos = objWorldPos;
prevMousePos = currMousePos = Vector3.zero;
}
}
}