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54 lines
1.7 KiB
54 lines
1.7 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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public class FireDeployCameraCtrl : MonoBehaviour { |
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public GameObject fireDeployCamera; |
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public FireDepolySYNCInfo fireDepolySYNCInfo; |
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// Use this for initialization |
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void Start () { |
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gameObject.SetActive(false); |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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private void OnEnable() |
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{ |
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fireDeployCamera.SetActive(true); |
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//获取同步数据做接收处理 |
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if (GameObject.Find("Canvas").GetComponent<FIREDEPLOY_SYNC>().fireDepolySYNCInfo != null) |
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{ |
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fireDepolySYNCInfo = GameObject.Find("Canvas").GetComponent<FIREDEPLOY_SYNC>().fireDepolySYNCInfo; |
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fireDeployCamera.GetComponent<FireDeployCameraManager>().target.position = |
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fireDepolySYNCInfo.fireDeployCameraSYNCData.targetPos; |
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fireDeployCamera.GetComponent<FireDeployCameraManager>().distance = fireDepolySYNCInfo.fireDeployCameraSYNCData.cameraSize; |
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fireDeployCamera.GetComponent<Camera>().orthographicSize = fireDepolySYNCInfo.fireDeployCameraSYNCData.cameraSize; |
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foreach (FireDeploySYNCDATA item in fireDepolySYNCInfo.fireDeploySYNCDATAs) |
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{ |
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MessageDispatcher.SendMessage("FDSYNC_HANDLE",item); |
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} |
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foreach (FireDeployLeftSYNCData item in fireDepolySYNCInfo.fireDeployLeftSYNCDatas) |
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{ |
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MessageDispatcher.SendMessage("FDLEFTSYNC_HANDLE", item); |
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} |
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} |
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} |
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private void OnDisable() |
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{ |
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if (fireDeployCamera) |
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fireDeployCamera.SetActive(false); |
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} |
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}
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