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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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/// <summary> |
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/// 作战部署相机数据同步类 |
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/// </summary> |
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public class FireDeployCameraSYNCData |
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{ |
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public Vector3 targetPos; |
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public float cameraSize; |
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} |
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