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67 lines
2.3 KiB
67 lines
2.3 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class FireDeployObjSelect : BaseToggle |
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{ |
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public override void RespondFun(bool value) |
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{ |
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if (value) |
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{ |
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if (transform.parent.GetComponent<BaseGameObjInfo>()) |
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{//作战部署消防力量(消防车,消防员) |
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InputManager.selectedFireDeployObjId = transform.parent.GetComponent<BaseGameObjInfo>().gameObjID; |
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} |
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else if (transform.GetComponent<BaseGameObjInfo>()) |
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{//分类私有工具:外部力量布置,内部力量部署,供水等;公用工具:箭头 |
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InputManager.selectedFireDeployObjId = transform.GetComponent<BaseGameObjInfo>().gameObjID; |
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} |
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} |
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else |
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{ |
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InputManager.selectedFireDeployObjId = -1; |
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} |
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} |
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private void Update() |
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{ |
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//控制不是总指挥后,消防力量:消防车,消防员;分类私有工具:外部力量布置,内部力量部署,供水等;公用工具:箭头; |
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//这些对象不能选中,从而控制不是总指挥后也不能删除 |
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if (!CurrentUserInfo.generalCommanding) |
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{ |
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transform.GetComponent<Toggle>().isOn = false;//若之前是选中情况,不是总指挥后,取消选中 |
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transform.GetComponent<Toggle>().interactable = false; |
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//控制不是总指挥情况下,不能操作拖动 |
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if (transform.parent.GetComponent<OnDragPanel>()) |
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{ |
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transform.parent.GetComponent<OnDragPanel>().enabled = false; |
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} |
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else |
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{ |
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if (transform.GetComponent<OnDragPanel>()) |
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{ |
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transform.GetComponent<OnDragPanel>().enabled = false; |
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} |
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} |
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} |
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else |
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{ |
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transform.GetComponent<Toggle>().interactable = true; |
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if (transform.parent.GetComponent<OnDragPanel>()) |
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{ |
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transform.parent.GetComponent<OnDragPanel>().enabled = true; |
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} |
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else |
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{ |
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if (transform.GetComponent<OnDragPanel>()) |
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{ |
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transform.GetComponent<OnDragPanel>().enabled = true; |
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} |
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} |
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} |
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} |
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}
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