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71 lines
2.0 KiB
71 lines
2.0 KiB
using AX.MessageSystem; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using System; |
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using UnityEngine.UI; |
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using AX.InputSystem; |
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using AX.NetworkSystem; |
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public class FireDepolyObjDelete : MonoBehaviour { |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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void OnEnable() |
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{ |
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MessageDispatcher.AddListener("DELETE_COMMAND", FireDeployObjDeleted); |
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} |
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void OnDisable() |
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{ |
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MessageDispatcher.RemoveListener("DELETE_COMMAND", FireDeployObjDeleted); |
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} |
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void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("DELETE_COMMAND", FireDeployObjDeleted); |
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} |
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private void FireDeployObjDeleted(IMessage obj) |
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{ |
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var data = (FireDeployObjDeleteCmdArgs)obj.Data; |
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if (data.gameObjId == transform.GetComponent<BaseGameObjInfo>().gameObjID) |
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{ |
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if (transform.Find("Toggle")) |
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{ |
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if (transform.Find("Toggle").GetComponent<Toggle>().isOn) |
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{ |
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EntitiesManager.Instance.DeleteObj(gameObject); |
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//删除同步 |
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ObjDelectSyncData arg = new ObjDelectSyncData(); |
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arg.SendUserID = CurrentUserInfo.mySelf.Id; |
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arg.gameObjID = gameObject.GetComponent<BaseGameObjInfo>().gameObjID; |
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NetworkManager.Default.SendAsync("FIREDEPOLYOBJ_DELETE_SYNC", arg); |
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} |
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} |
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else |
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{ |
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if (transform.GetComponent<Toggle>().isOn) |
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{ |
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EntitiesManager.Instance.DeleteObj(gameObject); |
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//删除同步 |
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ObjDelectSyncData arg = new ObjDelectSyncData(); |
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arg.SendUserID = CurrentUserInfo.mySelf.Id; |
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arg.gameObjID = gameObject.GetComponent<BaseGameObjInfo>().gameObjID; |
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NetworkManager.Default.SendAsync("FIREDEPOLYOBJ_DELETE_SYNC", arg); |
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} |
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} |
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} |
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} |
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}
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