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67 lines
2.2 KiB
67 lines
2.2 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class SenderWinManager : MonoBehaviour { |
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public List<UserData> zhongDuiUsersInRoom = new List<UserData>(); |
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public GameObject senderItem; |
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public GameObject Content; |
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// Use this for initialization |
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void Awake () { |
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Content = transform.Find("Scroll View/Viewport/Content").gameObject; |
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if (CurrentUserInfo.room != null) |
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{ |
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foreach (UserData item in CurrentUserInfo.room.UserList) |
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{ |
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if (item.Org.Level == 4 /*&& item.UserInfo.Id != CurrentUserInfo.mySelf.Id*/) |
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{//作战部署接收者显示所有中队,不然总指挥是中队时,无法发给他自己的上下级 |
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zhongDuiUsersInRoom.Add(item); |
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} |
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} |
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} |
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foreach (UserData item in zhongDuiUsersInRoom) |
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{ |
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GameObject receive = GameObject.Instantiate(senderItem, Content.transform) as GameObject; |
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receive.transform.Find("Label").GetComponent<Text>().text = item.Org.DisplayName; |
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receive.GetComponent<SenderItemMessage>().receiverUser = item; |
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} |
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} |
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private void OnEnable() |
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{ |
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zhongDuiUsersInRoom.Clear(); |
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if (CurrentUserInfo.room != null) |
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{ |
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foreach (UserData item in CurrentUserInfo.room.UserList) |
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{ |
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if (item.Org.Level == 4 /*&& item.UserInfo.Id != CurrentUserInfo.mySelf.Id*/) |
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{//作战部署接收者显示所有中队,不然总指挥是中队时,无法发给他自己的上下级 |
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zhongDuiUsersInRoom.Add(item); |
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} |
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} |
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} |
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foreach (Transform item in Content.transform) |
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{ |
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Destroy(item.gameObject); |
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} |
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foreach (UserData item in zhongDuiUsersInRoom) |
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{ |
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GameObject receive = GameObject.Instantiate(senderItem, Content.transform) as GameObject; |
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receive.transform.Find("Label").GetComponent<Text>().text = item.Org.DisplayName; |
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receive.GetComponent<SenderItemMessage>().receiverUser = item; |
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} |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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