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55 lines
1.1 KiB
55 lines
1.1 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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using System; |
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using AX.Serialization; |
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public enum XFSSType |
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{ |
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地上消火栓, |
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泡沫栓, |
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水泵接合器, |
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水炮, |
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室内消火栓 |
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} |
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public class XFSS : MonoBehaviour { |
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public XFSSType type; |
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/// <summary> |
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/// 水炮是否开启 |
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/// </summary> |
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public bool IsWaterConnonOpen; |
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// Use this for initialization |
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void Start () { |
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MessageDispatcher.AddListener("HIDEORSHOW", HideOrShow); |
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} |
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private void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("HIDEORSHOW", HideOrShow); |
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} |
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private void HideOrShow(IMessage obj) |
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{ |
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var info = (KeyValuePair<XFSSType, bool>) obj.Data; |
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if (type == info.Key) |
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{ |
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if (info.Value) |
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{ |
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transform.Find("Quad").gameObject.SetActive(true); |
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} |
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else |
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{ |
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transform.Find("Quad").gameObject.SetActive(false); |
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} |
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} |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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