网上演练贵港万达广场(人员密集)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class LoadPromptWin : PromptWinSingleton<LoadPromptWin>
{
/// <summary>
/// 纯文本提示窗,没有确定取消等其他操作
/// </summary>
/// <param name="promptContent">提示信息内容</param>
/// <param name="stayTime">提示窗口停留时间</param>
public void LoadTextPromptWindow(string promptContent, float stayTime)
{
//如果前一个提示窗口还未关闭,提前销毁
if (GameObject.Find("OnlyTextPromptWin"))
DestroyImmediate(GameObject.Find("OnlyTextPromptWin"));
GameObject textPromptWin = Instantiate(Resources.Load("Common/OnlyTextPromptWin")) as GameObject;
textPromptWin.name = "OnlyTextPromptWin";
textPromptWin.GetComponent<OnlyTextPromptWin>().SetWindow(promptContent, stayTime);
}
public void LoadFailTextPromptWindow(string failContent, float stayTime)
{
if (GameObject.Find("VictoryPromptWin"))
DestroyImmediate(GameObject.Find("VictoryPromptWin"));
GameObject textPromptWin = Instantiate(Resources.Load("Common/VictoryPromptWin")) as GameObject;
textPromptWin.name = "VictoryPromptWin";
textPromptWin.GetComponent<VictoryPromptWin>().SetWindow(failContent, stayTime);
}
/// <summary>
/// 带“确定”、“取消”按钮的提示窗口
/// </summary>
/// <param name="tips">提示信息内容</param>
/// <param name="sureFunc">提示窗口确定</param>
/// <param name="CancelFunc">提示窗口取消</param>
public void LoadTipWindow(string tips, UnityAction sureFunc, UnityAction CancelFunc)
{
if (GameObject.Find("Canvas").transform.Find("TipWindow"))
return;
GameObject tipWin = Instantiate(Resources.Load("Common/TipWindow")) as GameObject;
tipWin.name = "TipWindow";
tipWin.GetComponent<TipWindowManager>().SetWindow(tips, sureFunc, CancelFunc);
}
public void LoadTipWindowNoButton(string tips,float stayTime)
{
if (GameObject.Find("TipWindowNoBtton"))
DestroyImmediate(GameObject.Find("TipWindowNoBtton"));
GameObject textPromptWin = Instantiate(Resources.Load("Common/TipWindowNoButton")) as GameObject;
textPromptWin.name = "OnlyTextPromptWin";
// textPromptWin.transform.SetAsLastSibling();
textPromptWin.GetComponent<OnlyTextPromptWin>().SetNoButtonWindow(tips, stayTime);
}
}