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66 lines
1.7 KiB
66 lines
1.7 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class CarMoveOutController : MonoBehaviour |
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{ |
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public List<Vector3> PosList;//已停车车位数组 |
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public List<GameObject> Cars; |
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public CloneStayingAreaTool tool; |
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void Awake() |
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{ |
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PosList = new List<Vector3>(); |
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Cars = new List<GameObject>(); |
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Debug.Log(transform.position); |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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CheckOut(); |
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//test(); |
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} |
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public void CheckOut() |
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{ |
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if (Cars.Count > 0) |
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{ |
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int index = 0; |
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for (;;) |
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{ |
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if (Cars[index].transform.position.x > transform.position.x + 12 || |
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Cars[index].transform.position.x < transform.position.x - 12 || |
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Cars[index].transform.position.z > transform.position.z + 12 || |
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Cars[index].transform.position.z < transform.position.z - 12 |
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) |
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{ |
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Debug.Log(Cars[index].name + "离开了!"); |
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Cars.RemoveAt(index); |
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tool.HadPos.Add(PosList[index]); |
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PosList.RemoveAt(index); |
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//满车情况 |
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tool.FillCarSpace(); |
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return; |
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} |
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else |
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{ |
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index++; |
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} |
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if (index >= Cars.Count) |
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break; |
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} |
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} |
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} |
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private void test() |
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{ |
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if (Input.GetKeyDown(KeyCode.X)) |
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{ |
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foreach (var item in Cars) |
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{ |
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Debug.Log(item.transform.position); |
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} |
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} |
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} |
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}
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