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49 lines
1.5 KiB
49 lines
1.5 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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using UnityEngine.EventSystems; |
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using AX.NetworkSystem; |
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public class KickOutImage : MonoBehaviour,IPointerEnterHandler { |
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public Button KickOutButton; |
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public Button LookOverInfoButton; |
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// Use this for initialization |
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void Start () { |
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KickOutButton = transform.Find("KickOutButton").GetComponent<Button>(); |
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LookOverInfoButton = transform.Find("LookOverInfoButton").GetComponent<Button>(); |
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KickOutButton.onClick.AddListener(kickOnClick); |
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LookOverInfoButton.onClick.AddListener(LookInfoClick); |
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} |
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private void LookInfoClick() |
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{ |
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print("查看信息"); |
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} |
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/// <summary> |
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/// 被踢出房间,返回大厅 |
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/// </summary> |
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private void kickOnClick() |
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{ |
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//ToDo: |
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//让该用户返回大厅 |
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//EnterRoomPair enter = new EnterRoomPair { |
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// UserData = transform.parent.GetComponent<RoleItem>().userData, |
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// RoomId = CurrentUserInfo.room.Id, |
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// PassWord = "" |
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//}; |
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NetworkManager.Default.SendAsync("KICK_SOMEONE_SYNC", |
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new KeyValuePair<long,long>(CurrentUserInfo.room.Id,transform.parent.GetComponent<RoleItem>().userData.UserInfo.Id)); |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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public void OnPointerEnter(PointerEventData eventData) |
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{ |
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this.gameObject.SetActive(true); |
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} |
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}
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