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21 lines
591 B
21 lines
591 B
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.Network.Protocols; |
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using AX.Serialization; |
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using System; |
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public class ROOM_READY_SYNC : NetworkMessageBehaviour |
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{ |
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protected override void Execute(BinaryMessage message) |
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{ |
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var readyInfo = message.Body.Deserialize<ReadyInfo>(); |
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if (readyInfo.RoomId==CurrentUserInfo.room.Id) |
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{ |
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if (GetComponent<MainPanel>()) |
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{ |
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GetComponent<MainPanel>().UpdateUserStateFunction(readyInfo.UserId,readyInfo.IsReady); |
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} |
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} |
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} |
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}
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