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36 lines
1.4 KiB
36 lines
1.4 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.Network; |
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using AX.Network.Protocols; |
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using System; |
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using AX.Serialization; |
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public class CLONE_SAFEAREA_SYNC : NetworkMessageBehaviour { |
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protected override void Execute(BinaryMessage message) |
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{ |
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InputHistory.Instance.RegisterInputHistory(message); |
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var info = message.Body.Deserialize<SafeAreaSyncData>(); |
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if (InputManager.Instance) |
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{ |
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if (CurrentUserInfo.mySelf.Id != info.SendUserID) |
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{ |
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if (info.gameObjType == GetComponent<CloneSafeAreaTool>().cloneObjType) |
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{ |
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GameObject Prefab = GetComponent<CloneSafeAreaTool>().clonePrefab; |
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GameObject clone = EntitiesManager.Instance.CreateObj(Prefab, info.ClonePosition, transform, info.gameObjID); |
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clone.GetComponent<BaseGameObjInfo>().UserID = info.UserID; |
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clone.GetComponent<BaseGameObjInfo>().gameObjType = info.gameObjType; |
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clone.GetComponent<CloneGameObjInfo>().floorNum = info.floorNum; |
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clone.GetComponent<CloneGameObjInfo>().buildNum = info.buildNum; |
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clone.GetComponent<CloneGameObjInfo>().interlayerNum = info.interlayerNum; |
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clone.name = info.name; |
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SelectedObjs.gameObjs.Add(clone); |
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} |
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} |
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} |
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} |
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}
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