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using UnityEngine; |
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using UnityEngine.UI; |
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[RequireComponent(typeof(Button))] |
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public class ClosePanelBtn : BaseButton { |
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public GameObject ClosePanel; |
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public override void RespondFun() |
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{ |
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if (ClosePanel != null) |
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{ |
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ClosePanel.SetActive(false); |
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} |
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} |
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}
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