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58 lines
1.4 KiB
58 lines
1.4 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using AX.MessageSystem; |
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using System; |
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using UnityEngine.UI; |
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public class FiremanMoveTrapped : MonoBehaviour |
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{ |
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/// <summary> |
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/// 当前移动的被困人员集合,在移动到安全区域后移除被困人员。 |
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/// </summary> |
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public List<long> trappedlist = new List<long>(); |
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public GameObject GuidanceTrapped; |
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// Use this for initialization |
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public void OnEnable() |
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{ |
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MessageDispatcher.AddListener("Trapped_Down", RemoveFollowTrapped); |
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} |
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public void OnDestroy() |
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{ |
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MessageDispatcher.RemoveListener("Trapped_Down", RemoveFollowTrapped); |
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} |
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private void RemoveFollowTrapped(IMessage obj) |
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{ |
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long trappedId = (long)obj.Data; |
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if (trappedlist.Count > 0) |
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{ |
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for (int i = 0; i < trappedlist.Count; i++) |
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{ |
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if (trappedId == trappedlist[i]) |
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{ |
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trappedlist.Remove(trappedId); |
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} |
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} |
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} |
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if (trappedlist.Count<=0) |
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{ |
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LoadPromptWin.Instance.LoadTextPromptWindow("跟随移动人员已昏迷",2f); |
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if (FireManSkillPanelController.Instance) |
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{ |
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FireManSkillPanelController.Instance.Move.GetComponent<Toggle>().isOn = false; |
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} |
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} |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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} |
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}
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