网上演练贵港万达广场(人员密集)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using AX.MessageSystem;
using System;
using UnityEngine.UI;
public class FiremanMoveTrapped : MonoBehaviour
{
/// <summary>
/// 当前移动的被困人员集合,在移动到安全区域后移除被困人员。
/// </summary>
public List<long> trappedlist = new List<long>();
public GameObject GuidanceTrapped;
// Use this for initialization
public void OnEnable()
{
MessageDispatcher.AddListener("Trapped_Down", RemoveFollowTrapped);
}
public void OnDestroy()
{
MessageDispatcher.RemoveListener("Trapped_Down", RemoveFollowTrapped);
}
private void RemoveFollowTrapped(IMessage obj)
{
long trappedId = (long)obj.Data;
if (trappedlist.Count > 0)
{
for (int i = 0; i < trappedlist.Count; i++)
{
if (trappedId == trappedlist[i])
{
trappedlist.Remove(trappedId);
}
}
}
if (trappedlist.Count<=0)
{
LoadPromptWin.Instance.LoadTextPromptWindow("跟随移动人员已昏迷",2f);
if (FireManSkillPanelController.Instance)
{
FireManSkillPanelController.Instance.Move.GetComponent<Toggle>().isOn = false;
}
}
}
// Update is called once per frame
void Update()
{
}
}