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129 lines
6.7 KiB
129 lines
6.7 KiB
using AX.MessageSystem; |
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using AX.NetworkSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class ExtinguishantSelectPanel : MonoBehaviour { |
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private ButtonRecordByAC waterbutton; |
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private ButtonRecordByAC foambutton; |
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public GameObject SelectFireman; |
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private Transform laywaterPanel; |
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// Use this for initialization |
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void Start() { |
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waterbutton = transform.Find("WaterButton").GetComponent<ButtonRecordByAC>(); |
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foambutton = transform.Find("FoamButton").GetComponent<ButtonRecordByAC>(); |
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waterbutton.OutInterFaceButton = waterbuttonClick; |
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foambutton.OutInterFaceButton = foambuttonClick; |
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laywaterPanel = transform.parent.Find("LayWaterPanel"); |
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} |
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private void foambuttonClick() |
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{ |
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if (SelectFireman.GetComponent<FireManWaterHoseManager>().ConnentSource) |
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{ |
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WaterSource ws = SelectFireman.GetComponent<FireManWaterHoseManager>().ConnentSource.GetComponent<WaterSource>(); |
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float remain = SelectFireman.GetComponent<FireManControl>().CheckFoamRemain(); |
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if (!(remain==100||remain>0)) |
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{ |
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LoadPromptWin.Instance.LoadTextPromptWindow("泡沫量不足",1f); |
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} |
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} |
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SelectFireman.GetComponent<FireManControl>().workType = FireManSkills.SprayWater; |
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SelectFireman.GetComponent<AgentController>().pathFindEnable = true; |
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SelectFireman.GetComponent<FireManControl>().SetLay(true); |
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SelectFireman.GetComponent<FireManControl>().SetParticleType(SprayParticleType.Froth); |
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SelectFireman.GetComponent<LayWaterHose>().StartSprayingLay(); |
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laywaterPanel.gameObject.SetActive(true); |
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//FindObjectOfType<LayWaterPanel>().SetShowEnable(); |
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SkillTollPanel.Instance.GetComponent<LayWaterPanel>().SetShowEnable(); |
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MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID }); |
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////消防员工作状态同步 |
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//FiremanWorktypeChangeSyncData worksync = new FiremanWorktypeChangeSyncData(); |
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//worksync.SendUserID = CurrentUserInfo.mySelf.Id; |
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//worksync.worktype = FireManSkills.SprayWater; |
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//worksync.gameObjID = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID; |
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//worksync.UserID = SelectFireman.GetComponent<BaseGameObjInfo>().UserID; |
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//worksync.gameObjType = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjType; |
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//NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "FIREMAN_WORKTYPECHANGE_SYNC", worksync); |
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//if (SelectFireman.GetComponent<FireManWaterHoseManager>()) |
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//{ |
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// var arg = new HoseConnectOrDelectData(); |
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// arg.StartId = SelectFireman.GetComponent<FireManWaterHoseManager>().ConnentSource.GetComponent<BaseGameObjInfo>().gameObjID; |
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// arg.EndId = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID; |
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// arg.HoseId = SelectFireman.GetComponent<FireManWaterHoseManager>().WaterLineConnent.GetComponent<BaseGameObjInfo>().gameObjID; |
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// arg.Isconnect = true; |
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// MessageDispatcher.SendMessage("HOSE_CONNECT_OR_DELECT", arg); |
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//} |
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//出水同步 |
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SpraySyncData spraysync = new SpraySyncData(); |
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spraysync.spraytype = SprayParticleType.Froth; |
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spraysync.SendUserID = CurrentUserInfo.mySelf.Id; |
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spraysync.size = 0.95f; |
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spraysync.IsOn = true; |
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spraysync.gameObjID = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID; |
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spraysync.UserID = SelectFireman.GetComponent<BaseGameObjInfo>().UserID; |
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spraysync.gameObjType = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjType; |
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NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync); |
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gameObject.SetActive(false); |
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} |
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private void waterbuttonClick() |
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{ |
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SelectFireman.GetComponent<FireManControl>().workType = FireManSkills.SprayWater; |
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SelectFireman.GetComponent<AgentController>().pathFindEnable = true; |
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SelectFireman.GetComponent<FireManControl>().SetLay(true); |
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SelectFireman.GetComponent<FireManControl>().SetParticleType(SprayParticleType.WaterStraight); |
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SelectFireman.GetComponent<LayWaterHose>().StartSprayingLay(); |
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//FindObjectOfType<LayWaterPanel>().SetShowEnable(); |
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SkillTollPanel.Instance.GetComponent<LayWaterPanel>().SetShowEnable(); |
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laywaterPanel.gameObject.SetActive(true); |
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MessageDispatcher.SendMessage("SPRAY_WATER", new flowchangeinfo() { IsAdd = true, ChangObjId = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID }); |
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//FireManSkillPanelController.Instance.GetComponent<LayWaterPanel>().SelectSparyObj = SelectFireman; |
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FireManSkillPanelController.Instance.GetComponent<LayWaterPanel>().GetComponent<LayWaterPanel>().SetShowEnable(); |
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////工作状态同步 |
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//FiremanWorktypeChangeSyncData worksync = new FiremanWorktypeChangeSyncData(); |
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//worksync.worktype = FireManSkills.SprayWater; |
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//worksync.SendUserID = CurrentUserInfo.mySelf.Id; |
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//worksync.gameObjID = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID; |
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//worksync.UserID = SelectFireman.GetComponent<BaseGameObjInfo>().UserID; |
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//worksync.gameObjType = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjType; |
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//NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "FIREMAN_WORKTYPECHANGE_SYNC", worksync); |
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//出水同步 |
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//if (SelectFireman.GetComponent<FireManWaterHoseManager>()) |
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//{ |
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// var arg = new HoseConnectOrDelectData(); |
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// arg.StartId = SelectFireman.GetComponent<FireManWaterHoseManager>().ConnentSource.GetComponent<BaseGameObjInfo>().gameObjID; |
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// arg.EndId = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID; |
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// arg.HoseId = SelectFireman.GetComponent<FireManWaterHoseManager>().WaterLineConnent.GetComponent<BaseGameObjInfo>().gameObjID; |
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// arg.Isconnect = true; |
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// MessageDispatcher.SendMessage("HOSE_CONNECT_OR_DELECT", arg); |
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//} |
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SpraySyncData spraysync = new SpraySyncData(); |
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spraysync.SendUserID = CurrentUserInfo.mySelf.Id; |
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spraysync.spraytype = SprayParticleType.WaterStraight; |
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spraysync.size = 0.2f; |
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spraysync.IsOn = true; |
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spraysync.gameObjID = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjID; |
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spraysync.UserID = SelectFireman.GetComponent<BaseGameObjInfo>().UserID; |
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spraysync.gameObjType = SelectFireman.GetComponent<BaseGameObjInfo>().gameObjType; |
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NetworkManager.Default.SendAsync(/*CurrentUserInfo.mySelf.Id,*/ "SPRAY_WATER_SYNC", spraysync); |
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gameObject.SetActive(false); |
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} |
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}
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