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58 lines
1.9 KiB
58 lines
1.9 KiB
using AX.MessageSystem; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class OwnerPanel : MonoBehaviour { |
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public long UserId; |
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private List<GameObject> powers; |
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public GameObject itemPre; |
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// Use this for initialization |
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void Start () { |
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} |
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void OnDestroy() |
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{ |
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} |
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public static event Func<long, List<GameObject>, List<GameObject>> GetOnesPower; |
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// Update is called once per frame |
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void Update () { |
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} |
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public void GetOwnersPower(UserData owner) |
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{ |
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UserId = owner.UserInfo.Id; |
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powers = new List<GameObject>(); |
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if(GetOnesPower != null) |
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{ |
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powers = GetOnesPower(owner.UserInfo.Id, powers); |
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} |
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itemPre = Resources.Load("HandOver/OwnerPowerItem") as GameObject; |
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foreach(GameObject power in powers) |
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{ |
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GameObject item = Instantiate(itemPre, transform); |
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CloneGameObjInfo info = power.GetComponent<CloneGameObjInfo>(); |
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item.name = "OwnerPowerItem-" + info.gameObjID.ToString(); |
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item.transform.Find("Text").GetComponent<Text>().text = info.FullName; |
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} |
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gameObject.SetActive(false); |
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} |
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private void AddPower(IMessage obj) |
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{ |
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var pair = (HandOverPair)obj.Data; |
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if (pair.acceptedID == this.UserId) |
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{ |
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foreach(long powerID in pair.powers) |
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{ |
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GameObject item = Instantiate(itemPre, transform); |
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item.name = "OwnerPowerItem-" + powerID.ToString(); |
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CloneGameObjInfo info = EntitiesManager.Instance.GetEntityByID(powerID).GetComponent<CloneGameObjInfo>(); |
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item.transform.Find("Text").GetComponent<Text>().text = CloneObjTypeName.Instance.GetCloneNameByType(info.gameObjType) + " x 1"; |
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} |
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} |
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} |
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}
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