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29 lines
1.1 KiB
29 lines
1.1 KiB
using UnityEngine; |
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using UnityEngine.PostProcessing; |
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namespace UnityEditor.PostProcessing |
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{ |
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[CustomPropertyDrawer(typeof(UnityEngine.PostProcessing. MinAttribute))] |
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sealed class MinDrawer : PropertyDrawer |
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{ |
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) |
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{ |
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UnityEngine.PostProcessing.MinAttribute attribute = (UnityEngine.PostProcessing.MinAttribute)base.attribute; |
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if (property.propertyType == SerializedPropertyType.Integer) |
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{ |
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int v = EditorGUI.IntField(position, label, property.intValue); |
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property.intValue = (int)Mathf.Max(v, attribute.min); |
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} |
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else if (property.propertyType == SerializedPropertyType.Float) |
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{ |
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float v = EditorGUI.FloatField(position, label, property.floatValue); |
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property.floatValue = Mathf.Max(v, attribute.min); |
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} |
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else |
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{ |
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EditorGUI.LabelField(position, label.text, "Use Min with float or int."); |
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} |
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} |
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} |
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}
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