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23 lines
476 B
23 lines
476 B
using System; |
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using UnityEngine; |
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using UnityEngine.Rendering; |
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namespace UTJ.FrameCapturer |
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{ |
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public abstract class EncoderBase |
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{ |
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public EncoderBase() |
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{ |
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AppDomain.CurrentDomain.DomainUnload += WaitAsyncDelete; |
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} |
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public static void WaitAsyncDelete(object sender, EventArgs e) |
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{ |
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fcAPI.fcWaitAsyncDelete(); |
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} |
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public abstract void Release(); |
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public abstract bool IsValid(); |
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} |
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}
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