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46 lines
1.2 KiB
46 lines
1.2 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.SceneManagement; |
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using UnityEngine.UI; |
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public class BackToDisasterList : MonoBehaviour { |
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// Use this for initialization |
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void Start () { |
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GetComponent<Button>().onClick.AddListener(Back); |
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} |
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private void OnDestroy() |
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{ |
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GetComponent<Button>().onClick.RemoveListener(Back); |
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} |
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private void Back() |
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{ |
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if (GameSettings.othersSettings.mode == Mode.DisasterManagement) |
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{//创建灾情,灾情库编辑,灾情库查看的情况 |
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if (GameSettings.othersSettings.isSelectedDisaster) |
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{//灾情库编辑,灾情库查看的情况 |
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LoadPromptWin.Instance.LoadTipWindow("是否退出灾情库的编辑或查看?", Sure, null); |
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} |
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else |
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{//创建灾情的情况 |
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LoadPromptWin.Instance.LoadTipWindow("是否退出创建灾情库?", Sure, null); |
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} |
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} |
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} |
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private void Sure() |
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{ |
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EntitiesManager.Instance.Reset(); |
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DisasterLibraryFile.Instance.Reset(); |
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SceneManager.LoadScene("DisasterLibraryManage"); |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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}
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