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118 lines
4.2 KiB
118 lines
4.2 KiB
using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.UI; |
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public class CarMoveManager : MonoBehaviour |
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{ |
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public PowerMessage PowerMsg; |
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public GameObject[] RoadPoints;//移动拐点 |
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public GameObject Car; |
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private float PathLength; |
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private bool CanMove; |
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private float Speed; |
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private int index = 1; |
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//private float disPrevCan; |
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//private float disPrevPointCan; |
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//private float disTotal; |
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private float indexPath; |
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private float movedDis; |
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private float time; |
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private Vector2 startPos; |
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//private List<FireCarEngine> MyList; |
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private List<KeyValuePair<FireCarEngine, int>> MyList; |
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void Awake() |
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{ |
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//读取路径长度作为总出警总距离 |
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for (int i = 0; i < RoadPoints.Length - 1; i++) |
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{ |
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//PathLength += Vector2.Distance(RoadPoints[i].transform.position, RoadPoints[i + 1].transform.position); |
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PathLength += Vector2.Distance(RoadPoints[i].GetComponent<RectTransform>().anchoredPosition, |
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RoadPoints[i + 1].GetComponent<RectTransform>().anchoredPosition); |
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} |
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} |
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private void ShowNowMessage() |
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{ |
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//List<FireCarEngine> TestList = TestData(); |
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//PowerMsg.ShowMessage(MyList, (PathLength - disTotal).ToString("#.##") + "Km", |
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// DateTime.Now.ToString("yyyy:MM:dd HH:mm:ss")); |
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float tempDis = 0;//当前段路径已移动多少距离 |
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tempDis = Vector2.Distance(Car.GetComponent<RectTransform>().anchoredPosition , |
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RoadPoints[index - 1].GetComponent<RectTransform>().anchoredPosition); |
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float currentDis = movedDis + tempDis; |
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PowerMsg.ShowMessage(MyList, (PathLength - currentDis).ToString("#.##") + "Km", |
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DateTime.Now.ToString("yyyy:MM:dd HH:mm:ss")); |
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} |
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//控制地图上车标志移动的方法 |
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public void MoveCar(float NeedTime, List<KeyValuePair<FireCarEngine, int>> DataList) |
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{ |
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Speed = PathLength / NeedTime; |
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StartCoroutine(WaitTheSet()); |
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MyList = DataList; |
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Car.GetComponent<Button>().onClick.AddListener(ShowNowMessage); |
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} |
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private IEnumerator WaitTheSet() |
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{ |
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yield return new WaitForSeconds(2f); |
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CanMove = true; |
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} |
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// Update is called once per frame |
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void Update() |
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{ |
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if (CanMove) |
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{ |
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if (index < RoadPoints.Length) |
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{ |
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//Car.transform.Translate((RoadPoints[index].transform.position - Car.transform.position).normalized * Time.deltaTime * Speed); |
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//disPrevPointCan = Vector2.Distance(Car.transform.position, RoadPoints[index - 1].transform.position); |
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//if (Vector3.Distance(Car.transform.position, RoadPoints[index].transform.position) <= 0.2) |
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//{ |
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// index++; |
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// disPrevCan += disPrevPointCan; |
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//} |
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//disTotal = disPrevCan + disPrevPointCan; |
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indexPath = Vector2.Distance(RoadPoints[index].GetComponent<RectTransform>().anchoredPosition, |
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RoadPoints[index - 1].GetComponent<RectTransform>().anchoredPosition); |
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startPos = RoadPoints[index - 1].GetComponent<RectTransform>().anchoredPosition; |
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time += Time.deltaTime; |
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if (RoadPoints[index].GetComponent<RectTransform>().anchoredPosition |
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!= Car.GetComponent<RectTransform>().anchoredPosition) |
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{ |
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Car.GetComponent<RectTransform>().anchoredPosition = Vector2.Lerp(startPos, |
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RoadPoints[index].GetComponent<RectTransform>().anchoredPosition, |
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time / (indexPath / Speed)); |
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} |
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if (time >= (indexPath / Speed)) |
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{ |
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Car.GetComponent<RectTransform>().anchoredPosition = RoadPoints[index].GetComponent<RectTransform>().anchoredPosition; |
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index++; |
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time = 0; |
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movedDis += indexPath; |
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} |
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} |
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else |
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{ |
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movedDis = PathLength; |
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Speed = 0; |
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CanMove = false; |
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} |
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} |
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} |
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} |