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50 lines
1.5 KiB
50 lines
1.5 KiB
using AX.MessageSystem; |
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using AX.Network.Protocols; |
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using AX.NetworkSystem; |
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using AX.Serialization; |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class InsiderFeedbackManager : MonoBehaviour { |
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private static InsiderFeedbackManager instance; |
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public static InsiderFeedbackManager Instance |
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{ |
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get |
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{ |
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return instance; |
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} |
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} |
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public List<string> feedbacks = new List<string>(); |
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public GameObject itemPre; |
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void Awake() |
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{ |
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instance = this; |
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itemPre = Resources.Load("InsiderFeedback/InsiderInfoItem") as GameObject; |
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//NetworkMessageDispatcher.AddListener("GET_INSIDER_ANSWER_SYNC", addFeedback); |
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} |
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//每次打开界面都重新生成 |
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private void OnEnable() |
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{ |
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for(int i = 0; i < transform.childCount; i++) |
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{ |
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Destroy(transform.GetChild(i).gameObject); |
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} |
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foreach(string info in GET_INSIDER_ANSWER_SYNC.feedback) |
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{ |
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addFeedback(info); |
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} |
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} |
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void addFeedback(string info) |
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{ |
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//var info = message.Body.Deserialize<string>(); |
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GameObject item = Instantiate(itemPre, transform); |
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item.GetComponent<InsiderFeedbackItem>().Set(info); |
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} |
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/*void addFeedback(BinaryMessage message) |
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{ |
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var info = message.Body.Deserialize<string>(); |
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GameObject item = Instantiate(itemPre, transform); |
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item.GetComponent<InsiderFeedbackItem>().Set(info); |
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}*/ |
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}
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