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56 lines
1.3 KiB
56 lines
1.3 KiB
using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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using UnityEngine.EventSystems; |
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using UnityEngine.UI; |
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using AX.InputSystem; |
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[RequireComponent(typeof(BaseGameObjInfo))] |
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public class TestScroll : MonoBehaviour |
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{ |
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// Use this for initialization |
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void Start () { |
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} |
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// Update is called once per frame |
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void Update () { |
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} |
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void OnEnable() |
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{ |
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this.GetComponent<ScrollRect>().onValueChanged.AddListener(OnValueChanged); |
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} |
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void OnDisable() |
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{ |
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this.GetComponent<ScrollRect>().onValueChanged.RemoveListener(OnValueChanged); |
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} |
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void OnDestroy() |
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{ |
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this.GetComponent<ScrollRect>().onValueChanged.RemoveListener(OnValueChanged); |
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} |
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public void OnValueChanged(Vector2 vctr) |
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{ |
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var arg = new UIScrollCmdArgs(); |
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arg.vctr = vctr; |
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ValueChanged(arg); |
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} |
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public void ValueChanged(CmdArgs arg) |
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{ |
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if (GameSettings.othersSettings.playState==PlayState.Playing) |
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{ |
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transform.Find("Scrollbar Vertical").GetComponent<Scrollbar>().value = ((UIScrollCmdArgs)arg).vctr.y; |
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} |
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RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "ValueChanged", arg); |
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Debug.Log("Scrolled!"); |
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} |
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}
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