网上演练贵港万达广场(人员密集)
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using AX.InputSystem;
[RequireComponent(typeof(BaseGameObjInfo))]
public class TestScroll : MonoBehaviour
{
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnEnable()
{
this.GetComponent<ScrollRect>().onValueChanged.AddListener(OnValueChanged);
}
void OnDisable()
{
this.GetComponent<ScrollRect>().onValueChanged.RemoveListener(OnValueChanged);
}
void OnDestroy()
{
this.GetComponent<ScrollRect>().onValueChanged.RemoveListener(OnValueChanged);
}
public void OnValueChanged(Vector2 vctr)
{
var arg = new UIScrollCmdArgs();
arg.vctr = vctr;
ValueChanged(arg);
}
public void ValueChanged(CmdArgs arg)
{
if (GameSettings.othersSettings.playState==PlayState.Playing)
{
transform.Find("Scrollbar Vertical").GetComponent<Scrollbar>().value = ((UIScrollCmdArgs)arg).vctr.y;
}
RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "ValueChanged", arg);
Debug.Log("Scrolled!");
}
}